Turn: Difference between revisions

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Smash turns turn the character around on frame 1. For example, if a player controlling {{SSBM|Fox}} makes him stand in his ''Wait'' animation facing right, holds strong left (smash input to the left) for 1 frame and then presses a jump button on the next frame, Fox will jump facing left.
Smash turns turn the character around on frame 1. For example, if a player controlling {{SSBM|Fox}} makes him stand in his ''Wait'' animation facing right, holds strong left (smash input to the left) for 1 frame and then presses a jump button on the next frame, Fox will jump facing left.


Performing a jump out of a Smash Turn is known as a '''Smash Turn Jump.''' It can be performed while standing in 'Wait'' to turnaround and jump in place, or out of a dash by [[pivot]]ing, or out of a walk by performing a [[PC walk#PC_Smash_Turn_Jump|PC Turnaround Jump]], the ladder of which transfers the momentum from the walk into the Smash Turn Jump.
Performing a jump out of a Smash Turn is known as a '''Smash Turn Jump.''' It can be performed while standing in ''Wait'' to turnaround and jump in place, or out of a dash by [[pivot]]ing, or out of a walk by performing a [[PC walk#PC_Smash_Turn_Jump|PC Turnaround Jump]], the ladder of which transfers the momentum from the walk into the Smash Turn Jump.


====Tilt turn====
====Tilt turn====