Steve (SSBU): Difference between revisions
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==Trivia== | ==Trivia== | ||
[[File:SteveTextures.png|200px|thumb|Steve's texture sheet, upscaled from the original textures.]] | [[File:SteveTextures.png|200px|thumb|Steve's texture sheet for his default alternate costume, upscaled from the original textures.]] | ||
*Steve is referred to within the game files with the codename "pickel". In Japanese, the loanword {{ja|ピッケル|Pikkeru}} ''pickel'' is used to refer to ice axes, deriving from the German word "Eispickel".<ref>[https://ja.wikipedia.org/wiki/ピッケル ピッケル - Wikipedia]</ref> | *Steve is referred to within the game files with the codename "pickel". In Japanese, the loanword {{ja|ピッケル|Pikkeru}} ''pickel'' is used to refer to ice axes, deriving from the German word "Eispickel".<ref>[https://ja.wikipedia.org/wiki/ピッケル ピッケル - Wikipedia]</ref> | ||
*According to [[Masahiro Sakurai]], Steve was largely easy to develop conceptually, but the programming work required to "bring the fighter to life" was very difficult. | *According to [[Masahiro Sakurai]], Steve was largely easy to develop conceptually, but the programming work required to "bring the fighter to life" was very difficult. |