King K. Rool: Difference between revisions

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K. Rool is the main antagonist of most games in the ''Donkey Kong'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/>
K. Rool is the main antagonist of most games in the ''Donkey Kong'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/>


King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and Dixie Kong travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans, and free Donkey and Diddy. In the ''{{s|mariowiki|Donkey Kong Land}}'' games, his role is much the same as in the ''Donkey Kong Country'' trilogy, owing to them being handheld counterparts to the series.
King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and [[Dixie Kong]] travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans, and free Donkey and Diddy. In the ''{{s|mariowiki|Donkey Kong Land}}'' games, his role is much the same as in the ''Donkey Kong Country'' trilogy, owing to them being handheld counterparts to the series.


In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he goes by "King Krusha K. Rool" (with a typical champion boxer getup).
In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he goes by "King Krusha K. Rool" (with a typical champion boxer getup).