Sheik (SSBB): Difference between revisions

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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
At the start of Brawl's Metagame, players immediately noticing the reduced damage output on a vast majority of Sheik's moves. Despite her improved mobility, her poor damage output and significantly nerfed combo potential hurt the character's viability. Not only that, but Sheik retained a lot of her problems from ''Melee'' such as her unimpressive survivability and terrible recovery. While Sheik still had multiple strengths, her flaws were notable which led to her having poor matchups versus characters who had amazing survivability, were small, or had amazing damage output most notably {{SSBB|Pikachu}}, {{SSBB|Ice Climbers}} {{SSBB|Olimar}} and {{SSBB|Lucario}}.
Sheik's perception never really improved and she remained as a mid to low mid-tier character through Brawl's entire lifespan getting ranked in the 23rd-26th spots on the tier lists. Some players however such as {{Sm|Mew2King}} and {{Sm|Salem}} believed that Sheik was underrated and that she was a high-tier character. Many top Japanese Brawl players also notably used Sheik as a counter pick character to {{SSBB|Fox}} due to {{Sm|Yui}}'s dominance overseas with him. In Japan, she's considered to be a strong high tier ranking 16th on the current Japanese brawl tier list (although she shares her spot with {{SSBB|Zelda}}).
Despite the optimism amongst top players, Sheik still isn't seen as a solo viable character and is still regarded as one of the most nerfed characters from Melee.
===Matchups===
===Matchups===
{{SSBBMatchupTable|sheik=yes}}
{{SSBBMatchupTable|sheik=yes}}
Sheik's match-up spread is overall average. She hard-counters three characters, counters two, and soft-counters seven, and has one near-unloseable match-up. She goes even with eight characters, is soft-countered by eleven, is countered by two, and is hard-countered by two. She is at a general advantage against characters with poor recoveries, such as {{SSBB|Captain Falcon}} and {{SSBB|Wolf}}, as her ability to gimp them with her above average edge-guard tools partially alleviates her otherwise weak KO power. She can make good use of her frame data, mobility and camping ability against characters who have laggy attacks and/or lack safe approaches, with {{SSBB|Ganondorf}} being the most notable. Sheik is notable for hard-countering a character above her, {{SSBB|Fox}}, as she can exploit her forward tilt lock for massive damage in addition to being able to edge-guard his recovery efficiently. However, Sheik's poor KO'ing ability plays a major role in her losing match-ups, with {{SSBB|Lucario}} in particular being able to make great use of [[Aura]]. Her high falling speed leaves her susceptible to chain-grabs, giving her poor match-ups against {{SSBB|Pikachu}} and {{SSBB|Ice Climbers}}, both of whom possess reliable zero-to-death combos on her.
Sheik's match-up spread is overall average. She hard-counters three characters, counters two, and soft-counters seven, and has one near-unloseable match-up. She goes even with eight characters, is soft-countered by eleven, is countered by two, and is hard-countered by two. She is at a general advantage against characters with poor recoveries, such as {{SSBB|Captain Falcon}} and {{SSBB|Wolf}}, as her ability to gimp them with her above average edge-guard tools partially alleviates her otherwise weak KO power. She can make good use of her frame data, mobility and camping ability against characters who have laggy attacks and/or lack safe approaches, with {{SSBB|Ganondorf}} being the most notable. Sheik is notable for hard-countering a character above her, {{SSBB|Fox}}, as she can exploit her forward tilt lock for massive damage in addition to being able to edge-guard his recovery efficiently. However, Sheik's poor KO'ing ability plays a major role in her losing match-ups, with {{SSBB|Lucario}} in particular being able to make great use of [[Aura]]. Her high falling speed leaves her susceptible to chain-grabs, giving her poor match-ups against {{SSBB|Pikachu}} and {{SSBB|Ice Climbers}}, both of whom possess reliable zero-to-death combos on her.
===Notable players===
===Notable players===
:''See also: [[:Category:Sheik professionals (SSBB)]]''
:''See also: [[:Category:Sheik professionals (SSBB)]]''
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*{{Sm|Judo|USA}}
*{{Sm|Judo|USA}}
*{{Sm|ScaryLB59|USA}}
*{{Sm|ScaryLB59|USA}}
===Tier placement and history===
At the start of Brawl's Metagame, players immediately noticing the reduced damage output on a vast majority of Sheik's moves. Despite her improved mobility, her poor damage output and significantly nerfed combo potential hurt the character's viability. Not only that, but Sheik retained a lot of her problems from ''Melee'' such as her unimpressive survivability and terrible recovery. While Sheik still had multiple strengths, her flaws were notable which led to her having poor matchups versus characters who had amazing survivability, were small, or had amazing damage output most notably {{SSBB|Pikachu}}, {{SSBB|Ice Climbers}} {{SSBB|Olimar}} and {{SSBB|Lucario}}.
Sheik's perception never really improved and she remained as a mid to low mid-tier character through Brawl's entire lifespan getting ranked in the 23rd-26th spots on the tier lists. Some players however such as {{Sm|Mew2King}} and {{Sm|Salem}} believed that Sheik was underrated and that she was a high-tier character. Many top Japanese Brawl players also notably used Sheik as a counter pick character to {{SSBB|Fox}} due to {{Sm|Yui}}'s dominance overseas with him. In Japan, she's considered to be a strong high tier ranking 16th on the current Japanese brawl tier list (although she shares her spot with {{SSBB|Zelda}}).
Despite the optimism amongst top players, Sheik still isn't seen as a solo viable character and is still regarded as one of the most nerfed characters from Melee.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==