Mewtwo (SSBM): Difference between revisions

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Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.
Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.


==How to Unlock==
==How to unlock==
To unlock Mewtwo, the player has to play 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed.
To unlock Mewtwo, the player has to play 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed.


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Mewtwo also has interesting approach and combo options. Despite having among the worse SHFFLs, Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against many characters. Mewtwo can also perform double-jump cancels, which, when combined with L-Cancelling, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a Forward Aerial and follow up with another option. Mewtwo also has a very long wavedash (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo.
Mewtwo also has interesting approach and combo options. Despite having among the worse SHFFLs, Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against many characters. Mewtwo can also perform double-jump cancels, which, when combined with L-Cancelling, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a Forward Aerial and follow up with another option. Mewtwo also has a very long wavedash (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo.


Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s strongest projectiles in [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.  
Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s strongest projectiles in [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.


Mewtwo also has an outstanding recovery. While it cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Additionally, its neutral aerial slightly slows down its movement in the air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its [[Confusion]] attack can act as a second jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent.
Mewtwo also has an outstanding recovery. While it cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Additionally, its neutral aerial slightly slows down its movement in the air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its [[Confusion]] attack can act as a second jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent.
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|neutral1dmg=6%
|neutral1dmg=6%
|neutralinfdmg=2% (loop)
|neutralinfdmg=2% (loop)
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.  
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
|ftiltname= 
|ftiltname= 
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdmg=10% (near), 8% (mid), 5% (far)
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|dtiltname= 
|dtiltname= 
|dtiltdmg=9% (near), 8% (mid), 5% (far)
|dtiltdmg=9% (near), 8% (mid), 5% (far)
|dtiltdesc=Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.  
|dtiltdesc=Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.
|dashname= 
|dashname= 
|dashdmg=9% (clean), 6% (late)
|dashdmg=9% (clean), 6% (late)
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|usmashdesc=Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
|usmashdesc=Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|15}}  
|dsmashdmg={{ChargedSmashDmgSSBM|15}}
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
|nairname= 
|nairname= 
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|pummelname= 
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.  
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.
|fthrowname= 
|fthrowname= 
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.  
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
|bthrowname= 
|bthrowname= 
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdmg=8% (collateral), 11% (throw)
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|nsname=Shadow Ball
|nsname=Shadow Ball
|nsdmg=3-25%, 2% (charge hits)
|nsdmg=3-25%, 2% (charge hits)
|nsdesc=Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.  
|nsdesc=Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.
|ssname=Confusion
|ssname=Confusion
|ssdmg=10%
|ssdmg=10%
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Mewtwo professionals (SSBM)]]''
:''See also: [[:Category:Mewtwo professionals (SSBM)]]''
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Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place position (eighth tier list; July 2006). This is because many players attributed its placements to unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state. Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who was widely considered to be one of the best Mewtwo players in the world, though it never surfaced into the higher tiers, and {{Sm|Taj}} has been far less active while necessitating to select {{SSBM|Fox}} in difficult matchups. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. With innovations in good combos and recovery abilities being recognized, Mewtwo currently sits at 20th place.
Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place position (eighth tier list; July 2006). This is because many players attributed its placements to unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state. Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who was widely considered to be one of the best Mewtwo players in the world, though it never surfaced into the higher tiers, and {{Sm|Taj}} has been far less active while necessitating to select {{SSBM|Fox}} in difficult matchups. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. With innovations in good combos and recovery abilities being recognized, Mewtwo currently sits at 20th place.


==In Single Player modes==
==In 1-P Mode==
===In {{SSBM|Classic Mode}}===
===In {{SSBM|Classic Mode}}===
Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}, with the ''Poké Floats'' theme playing; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}.
Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}, with the ''Poké Floats'' theme playing; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}.
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</gallery></center>
</gallery></center>


==Trophies==
==[[Trophies]]==
In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Mewtwo on any difficulty:
In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Mewtwo on any difficulty:


:'''Mewtwo'''
{{Trophy/Fighter
:''A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.''
|name=Mewtwo
:*Pokémon Red & Blue 09/98
|image=Mewtwo Trophy Melee.png
|mode=Classic
|desc-ntsc=(1.0/1.01) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
:(1.02) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was bio-engineerd from a fossil of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
|desc-pal=A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was born from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
|gamelist={{Trophy games|game1=Pokémon Red & Blue|release1=9/98}}
|game=Melee
}}
{{clrl}}


:'''Mewtwo''' [<span style="color:#FF0000">Smash</span>]
{{Trophy/Fighter
:''As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released; the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.''
|name=Mewtwo
:*B: [[Shadow Ball]]
|image=Mewtwo Trophy (Smash).png
:*Smash B: [[Confusion]]
|mode=Adventure
|desc=As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released: the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.
|gamelist=:B: Shadow Ball
:Smash B: Confusion
|game=Melee
}}
{{clrl}}


:'''Mewtwo''' [<span style="color:#0000FF">Smash</span>]
{{Trophy/Fighter
:''Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.''
|name=Mewtwo
:*Up & B: [[Teleport]]
|image=Mewtwo Trophy (Smash 2).png
:*Down & B: [[Disable]]
|mode=All Star
 
|desc=Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.
<center><gallery>
|gamelist=:Up & B: Teleport
File:Mewtwo Trophy Melee.png|Classic
:Down & B: Disable
File:Mewtwo Trophy (Smash).png|[Smash]|[<span style="color:#FF0000">Smash</span>]
|game=Melee
File:Mewtwo Trophy (Smash 2).png|[Smash]|[<span style="color:#0000FF">Smash</span>]
}}
</gallery></center>
{{clrl}}


==[[Alternate costume (SSBM)#Mewtwo|Alternate costumes]]==
==[[Alternate costume (SSBM)#Mewtwo|Alternate costumes]]==