Sephiroth (SSBU): Difference between revisions

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**Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''.
**Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''.
*According to [[Masahiro Sakurai]], Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref name=SephBoss>[https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more Sakurai on implementing Sephiroth into Smash Bros. Ultimate, reveal trailer, more]</ref>
*According to [[Masahiro Sakurai]], Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref name=SephBoss>[https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more Sakurai on implementing Sephiroth into Smash Bros. Ultimate, reveal trailer, more]</ref>
**Sakurai also mentions during development of Sephiroth, two problems were how to incorporate the Masamune into the game and making it easy for players to use his attacks.
**Sakurai also mentions during the development of Sephiroth, two problems were how to incorporate the Masamune into the game and making it easy for players to use his attacks.
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Sephiroth uses one of his heavy knockback voice clips instead of his standard KO voice clip. He shares this trait with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice.
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Sephiroth uses one of his heavy knockback voice clips instead of his standard KO voice clip. He shares this trait with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice.
*Sephiroth is the first:
*Sephiroth is the first:
**DLC character from a universe that was introduced as DLC in a previous installment.
**DLC character from a universe that was introduced as DLC in a previous installment.
**DLC playable the third-party playable antagonists (not counting [[Steve (SSBU)|Zombie and Enderman]]). The second is {{SSBU|Kazuya}}.
**DLC playable and third-party playable antagonists (not counting [[Steve (SSBU)|Zombie and Enderman]]). The second is {{SSBU|Kazuya}}.
**''Ultimate'' character to be unlockable through an event before their official release.
**''Ultimate'' character to be unlockable through an event before their official release.
**''Ultimate'' Fighters Pass character whose game of origin was already represented by a playable character, that being Cloud. When counting all DLC characters, he shares this trait with Piranha Plant.
**''Ultimate'' Fighters Pass character whose game of origin was already represented by a playable character, that being Cloud. When counting all DLC characters, he shares this trait with Piranha Plant.