Sephiroth (SSBU): Difference between revisions
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**Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''. | **Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''. | ||
*According to [[Masahiro Sakurai]], Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref name=SephBoss>[https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more Sakurai on implementing Sephiroth into Smash Bros. Ultimate, reveal trailer, more]</ref> | *According to [[Masahiro Sakurai]], Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref name=SephBoss>[https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more Sakurai on implementing Sephiroth into Smash Bros. Ultimate, reveal trailer, more]</ref> | ||
**Sakurai also mentions during development of Sephiroth, two problems were how to incorporate the Masamune into the game and making it easy for players to use his attacks. | **Sakurai also mentions during the development of Sephiroth, two problems were how to incorporate the Masamune into the game and making it easy for players to use his attacks. | ||
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Sephiroth uses one of his heavy knockback voice clips instead of his standard KO voice clip. He shares this trait with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice. | *When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Sephiroth uses one of his heavy knockback voice clips instead of his standard KO voice clip. He shares this trait with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice. | ||
*Sephiroth is the first: | *Sephiroth is the first: | ||
**DLC character from a universe that was introduced as DLC in a previous installment. | **DLC character from a universe that was introduced as DLC in a previous installment. | ||
**DLC playable | **DLC playable and third-party playable antagonists (not counting [[Steve (SSBU)|Zombie and Enderman]]). The second is {{SSBU|Kazuya}}. | ||
**''Ultimate'' character to be unlockable through an event before their official release. | **''Ultimate'' character to be unlockable through an event before their official release. | ||
**''Ultimate'' Fighters Pass character whose game of origin was already represented by a playable character, that being Cloud. When counting all DLC characters, he shares this trait with Piranha Plant. | **''Ultimate'' Fighters Pass character whose game of origin was already represented by a playable character, that being Cloud. When counting all DLC characters, he shares this trait with Piranha Plant. |