Lightning Kick: Difference between revisions

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The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. From ''Brawl'' onwards, the properties of Lightning Kick were also applied to her [[down aerial]], making it a "Lightning Stomp" of sorts.
The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. From ''Brawl'' onwards, the properties of Lightning Kick were also applied to her [[down aerial]], making it a "Lightning Stomp" of sorts.


Between ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]'', the Lightning Kick was slightly nerfed in terms of knockback when sweetspotted. While a sweetspotted Lightning Kick is still arguably the strongest forward and back aerials, its base knockback is decreased a bit, KOing at slightly later percent. The knockback growth/scaling however, remains the same and can still KO characters under 100%. It also has significantly increased ending and landing lag and can not be auto-canceled after a short hop making it a much worse approaching tool. Animation-wise, for the forward version, Zelda performs a back spin kick (via her left leg) with her crossing-right arm somewhat-bracing her face. For the back version, Zelda kicks with her left leg instead in a similar motion, but without the turn.
Between ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]'', the Lightning Kick was slightly nerfed in terms of knockback when sweetspotted. While a sweetspotted Lightning Kick is still arguably the strongest forward and back aerials, its base knockback is decreased a bit, KOing at slightly later percent. The knockback scaling however, remains the same and can still KO characters under 100%. It also has significantly increased ending and landing lag and can not be auto-canceled after a short hop making it a much worse approaching tool. Animation-wise, for the forward version, Zelda performs a back spin kick (via her left leg) with her crossing-right arm somewhat-bracing her face. For the back version, Zelda kicks with her left leg instead in a similar motion, but without the turn.


In ''Smash 4'', however, Zelda has different animations for both which also very slightly delay their startup; for the forward version, Zelda recovers in a full body spin just after kicking, while with the backwards version Zelda twists her body somewhat then thrust-kicks behind her; both versions also involve her arms being positioned differently as well as her hands being clenched more into fists and also have her both lean and face away from her kicking-directions more. Also due to the change in hitbox placements, the attacks are also easier to connect with; though the new animations also somewhat alter her hurtboxes but give them slightly less start-up.
In ''Smash 4'', however, Zelda has different animations for both which also very slightly delay their startup; for the forward version, Zelda recovers in a full body spin just after kicking, while with the backwards version Zelda twists her body somewhat then thrust-kicks behind her; both versions also involve her arms being positioned differently as well as her hands being clenched more into fists and also have her both lean and face away from her kicking-directions more. Also due to the change in hitbox placements, the attacks are also easier to connect with; though the new animations also somewhat alter her hurtboxes but give them slightly less start-up.


In ''[[Super Smash Bros. Ultimate]]'', forward Lightning Kick now comes out as fast as the back version and the back version is marginally stronger. Both versions also has less ending lag, less landing lag and auto-cancel earlier although they still cannot auto-cancel in a short hop. Aesthetically, Zelda now makes a verbal "shh"-sound akin to [[Fox Illusion]], [[Falco Phantasm]], [[Palutena Bow]] and [[Silver Bow]] during both versions of the move.
In ''[[Super Smash Bros. Ultimate]]'', forward Lightning Kick now comes out as fast as the back version and the back version is marginally stronger. Both versions also have less ending lag, less landing lag and auto-cancel earlier although they still cannot auto-cancel in a short hop. Aesthetically, Zelda now makes a verbal "shh"-sound akin to [[Fox Illusion]], [[Falco Phantasm]], [[Palutena Bow]] and [[Silver Bow]] during both versions of the move.


The Lightning Kick is very similar to [[Captain Falcon]]'s forward aerial, the [[Knee Smash]], as both are effective aerials that deal very powerful horizontal knockback with electric damage when sweetspotted, while being exceedingly weak with no special effects when sourspotted. However, the Lightning Kick hasn't reached the same level of notoriety as the Knee Smash, where the latter was more effective and prolific in competitive play for ''Melee''. The main reason for this was that the knee was notably easier to sweetspot, as sweetspotting it only required landing the initial hitbox as opposed to landing a specifically spaced hitbox in the attack, and combined with Falcon's high mobility and great combo ability, it has seen much more utilization. Zelda's poor tournament viability and general lack of Internet notoriety compared to Captain Falcon also hindered the Lightning Kick from receiving as much attention as the Knee Smash.
The Lightning Kick is very similar to [[Captain Falcon]]'s forward aerial, the [[Knee Smash]], as both are effective aerials that deal very powerful horizontal knockback with electric damage when sweetspotted, while being exceedingly weak with no special effects when sourspotted. However, the Lightning Kick hasn't reached the same level of notoriety as the Knee Smash, where the latter was more effective and prolific in competitive play for ''Melee''. The main reason for this was that the knee was notably easier to sweetspot, as sweetspotting it only required landing the initial hitbox as opposed to landing a specifically spaced hitbox in the attack, and combined with Falcon's high mobility and great combo ability, it has seen much more utilization. Zelda's poor tournament viability and general lack of Internet notoriety compared to Captain Falcon also hindered the Lightning Kick from receiving as much attention as the Knee Smash.