List of spirits (Street Fighter series): Difference between revisions
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==Spirit Battles== | ==Spirit Battles== | ||
*''All Spirit Battles from this series feature stamina battles, referencing the main gameplay of the Street Fighter series where the objective is to deplete the opponent's health bar.'' | |||
*''Many Spirit Battles from this series feature stages in their Ω form, which mimics the flat appearance of stages from the Street Fighter series.'' | |||
*''Many Spirit Battles from this series have a Reduced Jump Power battle condition, which causes characters' jump heights to better resemble the jump heights of the Street Fighger series.'' | |||
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | {{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | ||
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*Incineroar and Zangief are both wrestlers. | *Incineroar and Zangief are both wrestlers. | ||
*The stage and music reference Zangief's stage from ''Street Fighter II'', the Big Factory, which is designed similarly to a boxing ring. | *The stage and music reference Zangief's stage from ''Street Fighter II'', the Big Factory, which is designed similarly to a boxing ring. | ||
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|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy loves to jump | |•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy loves to jump | ||
|{{SSBUMusicLink|Street Fighter|Vega Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Vega Stage Type A}} | ||
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*Meta Knight and Vega are both masked characters who utilizes bladed weapons in combat. | *Meta Knight and Vega are both masked characters who utilizes bladed weapons in combat. | ||
*The stage and music reference Vega's stage in ''Street Fighter II'', the Fighting Barroom. | *The stage and music reference Vega's stage in ''Street Fighter II'', the Fighting Barroom. | ||
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*Ganondorf starts off with a Franklin Badge, referencing M. Bison's V-Skill, Psycho Reflect, which absorbs projectile attacks and then releases them back at the opponent. | *Ganondorf starts off with a Franklin Badge, referencing M. Bison's V-Skill, Psycho Reflect, which absorbs projectile attacks and then releases them back at the opponent. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and PSI Attack ↑ ability | *This spirit's Grab type and PSI Attack ↑ ability reference M. Bison's Psycho Power, which has the ability to control his victim's minds. | ||
*In World of Light, M. Bison's spirit must be defeated in order to access the Ryu fighter, referencing M. Bison's role as the final opponent in the ''Street Fighter'' games. | *In World of Light, M. Bison's spirit must be defeated in order to access the Ryu fighter, referencing M. Bison's role as the final opponent in the ''Street Fighter'' games. | ||
*Also, Balrog, Vega, and Sagat's spirits must be defeated in order to access M. Bison' spirit battle, referencing ''Street Fighter II'''s Arcade Mode where the aforementioned spirits are fought in that order. | *Also, Balrog, Vega, and Sagat's spirits must be defeated in order to access M. Bison' spirit battle, referencing ''Street Fighter II'''s Arcade Mode where the aforementioned spirits are fought in that order. | ||
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*The stage and music reference Cammy's stage from ''Super Street Fighter II: The New Challengers'', Fraserburgh Castle. | *The stage and music reference Cammy's stage from ''Super Street Fighter II: The New Challengers'', Fraserburgh Castle. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Foot Attack ↑ ability references Cammy's kicking fighting style | *This spirit's Foot Attack ↑ ability further references Cammy's kicking fighting style. | ||
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|991 | |991 | ||
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|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}} | |{{SSBUMusicLink|Street Fighter|Fei Long Stage Type B}} | ||
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*Lucario and Fei Long both utilize kung fu moves backed by pyrokinetic abilities | *Lucario and Fei Long both utilize kung fu moves backed by pyrokinetic abilities, represented by Lucario's aura. | ||
*The stage and music reference Fei Long's stage from ''Super Street Fighter II: The New Challengers'', Tiger Balm Gardens. | *The stage and music reference Fei Long's stage from ''Super Street Fighter II: The New Challengers'', Tiger Balm Gardens. | ||
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*Incineroar and T. Hawk are both muscular fighters who both utilize grapple-based moves in combat. | *Incineroar and T. Hawk are both muscular fighters who both utilize grapple-based moves in combat. | ||
*The stage and music reference T. Hawk's stage from ''Super Street Fighter II: The New Challengers'', Hospicio Cabañas. | *The stage and music reference T. Hawk's stage from ''Super Street Fighter II: The New Challengers'', Hospicio Cabañas. | ||
*The battle | *The first battle condition references T. Hawk's special move, Condor Dive, which is similar to Incineroar's [[Cross Chop]]. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Ryu and Akuma both share a similar moveset with Akuma having more powerful versions of [[Hadoken]] and [[Shoryuken]]. | *Ryu and Akuma both share a similar moveset with Akuma having more powerful versions of [[Hadoken]] and [[Shoryuken]]. | ||
*The stage references Akuma | *The stage references how Akuma originated from Japan, much like Ryu. | ||
*The music references how Akuma is fought as a hidden boss in ''Super Street Fighter II Turbo'', ambushing M. Bison and fighting in his stead. | *The music references how Akuma is fought as a hidden boss in ''Super Street Fighter II Turbo'', ambushing M. Bison and fighting in his stead. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Akuma spirit is located in the Dracula's Castle map, likely referencing the demonic enemies in the ''Castlevania'' series as Akuma and his original Japanese name, Gouki each respectively | *In World of Light, the Akuma spirit is located in the Dracula's Castle map, likely referencing the demonic enemies in the ''Castlevania'' series as Akuma and his original Japanese name, Gouki each respectively can be translated to "Devil" and "Great Demon/Devil". | ||
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|{{SSBUMusicLink|Street Fighter|Guile Stage}} | |{{SSBUMusicLink|Street Fighter|Guile Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Captain Falcon and Nash are both aerial pilots who specialize in close-quarters combat, particularly the use of kicking attacks | *Captain Falcon and Nash are both aerial pilots who specialize in close-quarters combat, particularly the use of kicking attacks. | ||
*The stage and music references how Nash worked with the U.S. Air Force like Guile, where his stages often take place in jet hangars. | *The stage and music references how Nash worked with the U.S. Air Force like Guile, where his stages often take place in jet hangars. | ||
*The Metal Shift rule, battle condition, and this spirit's Death's Scythe Equipped ability reference how Nash was killed and brought back to life with cybernetic enhancements. | *The Metal Shift rule, battle condition, and this spirit's Death's Scythe Equipped ability reference how Nash was killed and brought back to life with cybernetic enhancements. | ||
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*Ken and Dan both share a similar moveset, having trained at Gouken's dojo. | *Ken and Dan both share a similar moveset, having trained at Gouken's dojo. | ||
*The stage references to Dan's stage from ''Street Fighter Alpha 2'', the Temple Street. | *The stage references to Dan's stage from ''Street Fighter Alpha 2'', the Temple Street. | ||
*The second battle | *The second battle condition and this spirit's Initial Damage 30% ability reference how Dan is an intentionally weak "joke" character who loves to taunt. | ||
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|{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Fei Long Stage Type A}} | ||
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* | *Lucario and Gen both utilize kung-fu moves in combat. | ||
*The stage references Gen's stage from ''Street Fighter Alpha 2'', Shanghai. | *The stage references Gen's stage from ''Street Fighter Alpha 2'', Shanghai. | ||
*The stage featuring a paifang in the background (a Chinese architectural arch) and music | *The stage featuring a paifang in the background (a Chinese architectural arch) and the music reference how Gen originates from China. | ||
*The first battle condition and this spirit's Fist Attack ↑ ability reference how Gen's kung fu moves strengthened from years of experience, which is represented by Lucario's aura. | *The first battle condition and this spirit's Fist Attack ↑ ability reference how Gen's kung fu moves strengthened from years of experience, which is represented by Lucario's aura. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Lucario and Karin both utilize a mixture of multiple styles of martial arts in combat. | *Lucario and Karin both utilize a mixture of multiple styles of martial arts in combat. | ||
*The stage references Karin's DLC stage from ''Street Fighter V'', | *The stage references Karin's DLC stage from ''Street Fighter V'', Kanzuki Beach. | ||
*The music references both Karin and Cammy being female fighters with braided blonde hair. | *The music references both Karin and Cammy being female fighters with braided blonde hair. | ||
*The third battle condition references Karin's varying speed. | *The third battle condition references Karin's varying speed. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and Strong Throw ability | *This spirit's Grab type and Strong Throw ability reference Karin's ability to use throw-based moves. | ||
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|{{SSBUMusicLink|Street Fighter|Vega Stage}} | |{{SSBUMusicLink|Street Fighter|Vega Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Bayonetta and Juri are both nimble female fighters who both prominently | *Bayonetta and Juri are both nimble female fighters who both prominently use kicks in their fighting styles. | ||
*The stage references Juri's stage from ''Super Street Fighter IV'', Festival at the Old Temple. | *The stage references Juri's stage from ''Super Street Fighter IV'', Festival at the Old Temple. | ||
*The Attack Power ↑ rule and battle condition references ''Street Fighter IV''{{'}}s Ultra Combo mechanic, which allows fighters to use powerful special moves as they block and receive damage. | *The Attack Power ↑ rule and battle condition references ''Street Fighter IV''{{'}}s Ultra Combo mechanic, which allows fighters to use powerful special moves as they block and receive damage. |