Pyra (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Pyra)
Tags: Mobile edit Visual edit
Line 22: Line 22:
Pyra's aerial game also provides other offensive options. Her neutral aerial, despite its slow startup, hits all around her much like {{SSBU|Ike}}'s equivalent move, and can KO starting at 155% from ground level. Her forward aerial is very fast despite her generally slow frame data and has roughly the same KO power as her neutral aerial. Her back aerial covers a very wide arc behind her and KO's extremely early at 115% from ground level despite its vertical knockback, allowing it to be used as a niche (albeit slow) option if used in a [[reverse aerial rush]]. Her up aerial hits in a very wide arc above her and autocancels in a full hop, while her down aerial is a meteor smash that can KO and start combos, being able to lead into KO confirms depending on the opponent's weight and falling speed.
Pyra's aerial game also provides other offensive options. Her neutral aerial, despite its slow startup, hits all around her much like {{SSBU|Ike}}'s equivalent move, and can KO starting at 155% from ground level. Her forward aerial is very fast despite her generally slow frame data and has roughly the same KO power as her neutral aerial. Her back aerial covers a very wide arc behind her and KO's extremely early at 115% from ground level despite its vertical knockback, allowing it to be used as a niche (albeit slow) option if used in a [[reverse aerial rush]]. Her up aerial hits in a very wide arc above her and autocancels in a full hop, while her down aerial is a meteor smash that can KO and start combos, being able to lead into KO confirms depending on the opponent's weight and falling speed.


Lastly, Pyra has an overall versatile set of special moves apart from her down special. [[Flame Nova]], her neutral special, acts a spinning move much like the Links' Spin Attacks, in that it hits in front in behind and can be charged for more damage. [[Blazing End]], her side special, is a projectile that functions like the Links' respective Boomerangs, dealing damage while moving forward (although it cannot move vertically). [[Prominence Revolt]], her up special, is similar to a {{SSBU|Mii Swordfighter}}'s [[Stone Scabbard]], being a rise-then-fall attack that acts as her recovery option, while it works exceptionally well as an out of shield option due to its range and power, and can sweetspot edges on the way up. Lastly, her down special, [[Swap to Mythra]], transforms her into her faster and weaker counterpart, while granting some invincibility during the transformation, allowing to switch playstyles on the fly.
Lastly, Pyra has an overall versatile set of special moves apart from her down special. [[Flame Nova|Flame of Nova]], her neutral special, acts a spinning move much like the Links' Spin Attacks, in that it hits in front in behind and can be charged for more damage. [[Blazing End|Blazing Eternal]], her side special, is a projectile that functions like the Links' respective Boomerangs, dealing damage while moving forward (although it cannot move vertically). [[Prominence Revolt]], her up special, is similar to a {{SSBU|Mii Swordfighter}}'s [[Stone Scabbard]], being a rise-then-fall attack that acts as her recovery option, while it works exceptionally well as an out of shield option due to its range and power, and can sweetspot edges on the way up. Lastly, her down special, Vortex Edge, transforms her into her faster and weaker counterpart, while granting some invincibility during the transformation, allowing to switch playstyles on the fly.


However, Pyra has glaring flaws that are enough to balance out her range and power. As mentioned earlier, her overall mobility is very slow to compensate for her large, powerful attacks. Despite her long range, said speed ironically renders her approach limited even against characters with less range, such as {{SSBU|Pit}} and {{SSBU|Sonic}}, and even other weapon wielders like {{SSBU|Joker}} (especially with his own running speed). This also translates thoroughly into her moveset, as while her moves are more frame-flexible than other similar characters such as {{SSBU|Ganondorf}}, they are still punishable due to their high end lag, meaning that a single mistake can easily allow opponents to get close to her.
However, Pyra has glaring flaws that are enough to balance out her range and power. As mentioned earlier, her overall mobility is very slow to compensate for her large, powerful attacks. Despite her long range, said speed ironically renders her approach limited even against characters with less range, such as {{SSBU|Pit}} and {{SSBU|Sonic}}, and even other weapon wielders like {{SSBU|Joker}} (especially with his own running speed). This also translates thoroughly into her moveset, as while her moves are more frame-flexible than other similar characters such as {{SSBU|Ganondorf}}, they are still punishable due to their high end lag, meaning that a single mistake can easily allow opponents to get close to her.
Line 131: Line 131:
|usdmg=4% (ascending hit),<br>5% (descent),<br>9% (fire pillar)
|usdmg=4% (ascending hit),<br>5% (descent),<br>9% (fire pillar)
|usdesc=Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire similar to [[Power Geyser]] as Pyra lands. As a recovery, it offers good vertical distance, and Pyra can move forwards or backwards, but it has mediocre horizontal distance, making it comparable to moves like [[Stone Scabbard]] and [[Final Cutter]]. It has a faster startup compared to her smash attacks, and the landing hit has surprisingly high KO power, making it a useful out of shield option. However, it is very ineffective for [[sacrificial KO]]s, as the descending hit has very low knockback and causes Pyra to plummet extremely fast.
|usdesc=Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire similar to [[Power Geyser]] as Pyra lands. As a recovery, it offers good vertical distance, and Pyra can move forwards or backwards, but it has mediocre horizontal distance, making it comparable to moves like [[Stone Scabbard]] and [[Final Cutter]]. It has a faster startup compared to her smash attacks, and the landing hit has surprisingly high KO power, making it a useful out of shield option. However, it is very ineffective for [[sacrificial KO]]s, as the descending hit has very low knockback and causes Pyra to plummet extremely fast.
|dsname=Swap to Mythra
|dsname=Vortex Edge
|dsdmg=—
|dsdmg=—
|dsdesc=Transforms into Mythra. Unlike Pokémon Trainer's [[Pokémon Change]], Pyra does not gain frame 1 intangibility, instead becoming intangible starting on frame 6. Also does not stall Pyra/Mythra's fall.
|dsdesc=Transforms into Mythra. Unlike Pokémon Trainer's [[Pokémon Change]], Pyra does not gain frame 1 intangibility, instead becoming intangible starting on frame 6. Also does not stall Pyra/Mythra's fall.