Kill confirm: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 214: | Line 214: | ||
|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}} | |{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}} | ||
|- | |- | ||
|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with a [[Flip Jump]] at the ledge for a KO at | |{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with a [[Flip Jump]] at the ledge for a KO at around 60%. | ||
|- | |- | ||
|{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] | |{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] | ||
Line 242: | Line 242: | ||
|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents | |{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents | ||
|- | |- | ||
|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents. | |{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]] | |{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]] | ||
Line 250: | Line 250: | ||
|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] | |{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] | ||
|- | |- | ||
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU| | |{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents. | ||
|- | |- | ||
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | |{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | ||
Line 274: | Line 274: | ||
|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}} | |{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}} | ||
|- | |- | ||
|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU| | |{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to a free KO move at high percents.<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}} | ||
|- | |- | ||
|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents. | |{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents. | ||
Line 290: | Line 290: | ||
|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]] | |{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]] | ||
|- | |- | ||
|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU| | |{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|back aerial}}, or {{Mvsub|Byleth|SSBU|down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|up aerial}}<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|dash attack}} and KO at high percents.<br>*A falling {{Mvsub|Byleth|SSBU|neutral aerial}} at the ledge can be followed up with a runoff {{Mvsub|Byleth|SSBU|forward aerial}} for a KO at around 65% | ||
|- | |- | ||
|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents. | |{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents. |