Cloud Sea of Alrest: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Tournament Legality: Sigh, I’m making too many edits...)
m (→‎Trivia: This sounds speculative.)
Line 102: Line 102:
*Sakurai stated that the reason why Azurda is not the main platform for the Ω and Battlefield forms is because the development team thought he would be "crushed into jelly" if they tried to make him fit the shape and size of Battlefield.
*Sakurai stated that the reason why Azurda is not the main platform for the Ω and Battlefield forms is because the development team thought he would be "crushed into jelly" if they tried to make him fit the shape and size of Battlefield.
*During one of Pandoria's animations, her glasses unfog, briefly revealing her eyes before they fog up again.
*During one of Pandoria's animations, her glasses unfog, briefly revealing her eyes before they fog up again.
*Like with [[Pyra]]'s fighter model and [[Mythra]]'s appearance in ''Smash'' as a whole, Brighid's outfit as a background character has been modified from ''Xenoblade Chronicles 2'' due to ''Ultimate''{{'}}s lower age rating, covering up her midriff and legs. However, she remains uncensored in "cutscene" footage in Pyra and Mythra's reveal trailer, likely to better mislead the audience as to the nature of the trailer.
*Like with [[Pyra]]'s fighter model and [[Mythra]]'s appearance in ''Smash'' as a whole, Brighid's outfit as a background character has been modified from ''Xenoblade Chronicles 2'' due to ''Ultimate''{{'}}s lower age rating, covering up her midriff and legs. However, she remains uncensored in "cutscene" footage in Pyra and Mythra's reveal trailer.
*The World Tree, a location in the original game, can be found at the beginning of the stage, when moving the camera to the left side. This applies to both its default form and its Ω and Battlefield forms.
*The World Tree, a location in the original game, can be found at the beginning of the stage, when moving the camera to the left side. This applies to both its default form and its Ω and Battlefield forms.
**The tree will later be unviewable from the camera after a couple minutes, but will appear on-camera after ten.
**The tree will later be unviewable from the camera after a couple minutes, but will appear on-camera after ten.