Giant Punch: Difference between revisions

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Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. As of ''Melee'', Donkey Kong uses his left arm for the attack, while also winding up his arm beside himself. The move was the slowest in ''Smash 64'' with some notable recovery, though the animation for both the actual attack's startup and its recovery has been sped up in later games. In ''Ultimate'', Donkey Kong now charges Banana Slamma with either arm, due to his mirrored stance. It also no longer puts him into a helpless state, similar to ''Smash 64''. After fully charging his Banana Slamma, Donkey Kong now displays an angry expression until he unleashes his Banana Slamma, though he shows a regular expression by canceling Banana Slamma with a shield button just as it is about to get fully charged.
Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. As of ''Melee'', Donkey Kong uses his left arm for the attack, while also winding up his arm beside himself. The move was the slowest in ''Smash 64'' with some notable recovery, though the animation for both the actual attack's startup and its recovery has been sped up in later games. In ''Ultimate'', Donkey Kong now charges Banana Slamma with either arm, due to his mirrored stance. It also no longer puts him into a helpless state, similar to ''Smash 64''. After fully charging his Banana Slamma, Donkey Kong now displays an angry expression until he unleashes his Banana Slamma, though he shows a regular expression by canceling Banana Slamma with a shield button just as it is about to get fully charged.
Whenever a player lands the Banana Slamma successfully, they are obligated to yell "BANANA SLAMMA!!!" at the top of their lungs or else the other player(s) is/are legally allowed to punch them as hard as they can in real life.


=== Stages ===
=== Stages ===