Combo: Difference between revisions

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m (→‎Types of combos: Steve's are well-known for sure, even if a little hard to pull off)
(→‎Ultimate: A combo that only works against one fighter, and DI can render it useless? What's that doing here?)
Line 90: Line 90:


===''Ultimate''===
===''Ultimate''===
*{{SSBU|Byleth}}: (Only works against {{SSBU|Donkey Kong}}, and doesn't with proper [[DI]]) To initiate the combo, start with [[Sword of the Creator]] then buffer neutral aerial into another up special, then buffer neutral aerial again. At low percents this will drag Donkey Kong into the upper blast zone.
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial.
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial.
*{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then an up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI.
*{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then an up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI.