Galaxia Darkness: Difference between revisions
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(Added Names in other languages section. All names taken from Smash 4 Wii U's NA instruction manual.) |
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==Trivia== | ==Trivia== | ||
*The cape has a small hitbox just behind Meta Knight, about the length of his sword. As a result, he can hit opponents behind him when the Final Smash is starting up. | *The cape has a small hitbox just behind Meta Knight, about the length of his sword. As a result, he can hit opponents behind him when the Final Smash is starting up. | ||
* | *If Meta Knight captures the partner {{SSBB|Ice Climbers}} in Galaxia Darkness, but misses the leader Ice Climber, and the leader Ice Climber gets [[KO]]'ed, the other Ice Climber, despite having [[invincibility frame]]s from returning to the stage, will get hit regardless. | ||
**Furthermore, if Meta Knight catches one of the Ice Climbers and not the other, then both Ice Climbers will be hit by the initial pre-slash attack, with the trapped Ice Climber also receiving the main slash as well, dealing a total of 58% damage and guaranteeing knockback stacking. | **Furthermore, if Meta Knight catches one of the Ice Climbers and not the other, then both Ice Climbers will be hit by the initial pre-slash attack, with the trapped Ice Climber also receiving the main slash as well, dealing a total of 58% damage and guaranteeing knockback stacking. | ||
*Galaxia Darkness is one of the five [[Final Smashes]] that can affect a team player (''Brawl'' only). [[End of Day]], [[Landmaster]], [[Iceberg]], and [[Puff Up]] share this trait. | *Galaxia Darkness is one of the five [[Final Smashes]] that can affect a team player (''Brawl'' only). [[End of Day]], [[Landmaster]], [[Iceberg]], and [[Puff Up]] share this trait. |