Zelda (SSBM): Difference between revisions

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In addition to a poor approach on the ground, most of Zelda's moveset consists of unreliable finishers. Her forward and up smashes suffer from SDI problems, as opponents can easily SDI out of them before the last, most powerful hit can harm them. Zelda's up aerial, while powerful, is impossible to land on a grounded opponent, as it has some start-up lag and the hitbox is just above her. Her Lightning Kicks need to be sweetspotted to KO effectively and finally, her forward and back throws can only KO at very high percentages when used near the edge. As such, Zelda's up tilt and down smash are possibly her only reliable KO moves and even those have their flaws; the former is rather slow and the latter is rather weak for a smash attack.
In addition to a poor approach on the ground, most of Zelda's moveset consists of unreliable finishers. Her forward and up smashes suffer from SDI problems, as opponents can easily SDI out of them before the last, most powerful hit can harm them. Zelda's up aerial, while powerful, is impossible to land on a grounded opponent, as it has some start-up lag and the hitbox is just above her. Her Lightning Kicks need to be sweetspotted to KO effectively and finally, her forward and back throws can only KO at very high percentages when used near the edge. As such, Zelda's up tilt and down smash are possibly her only reliable KO moves and even those have their flaws; the former is rather slow and the latter is rather weak for a smash attack.


Zelda also suffers from having generally situational specials (save [[Transform]]). Nayru's Love can only harm attackers in short ranges, and it has high ending lag and it doesn't protect her from attacks above her. Din's Fire, as mentioned earlier, doesn't aid her approach at all and it too suffers from high ending lag. [[Farore's Wind]], is generally her best special move as its hitbox can lead most of the time to a bair / fair if done properly. It also allows Zelda to have extremely precise techs. Shes able to stall at the ledge while remaining invincible, while also throwing constant hitboxes. The major flaw of up special is that it lacks a powerful offensive hitbox when reentering. While the move also has a very long ending lag, it can make Zelda very easy to edgeguard and/or edgehog.
Zelda also suffers from having generally situational specials (save [[Transform]]). Nayru's Love can only harm attackers in short ranges, and it has high ending lag and it doesn't protect her from attacks above her. Din's Fire, as mentioned earlier, doesn't aid her approach at all and it too suffers from high ending lag. [[Farore's Wind]], is generally her best special move as its hitbox can lead most of the time to a bair / fair if done properly. It also allows Zelda to have extremely precise techs. Shes able to stall at the ledge while remaining invincible, while also throwing constant hitboxes. The major flaw of up special is that it lacks a powerful offensive hitbox when reentering. While the move also has a very long ending lag, it can make Zelda very easy to edgeguard and/or edgehog.
 
Her overall gameplay is without a doubt, highly technical. But her general kit makes it hard, and sometimes frustrating to master. Even though she is overlooked most of the time, she has a very unique playstyle that can potentially be very strong in the right hands.


==Moveset==
==Moveset==