Zelda (SSBU): Difference between revisions

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Lastly, while Zelda does benefit from some the changes to the game's engine, other changes have impaired her as well; the universal increase in mobility doesn't benefit her as much due to her slow grounded movement, since it still doesn't allow her to catch up with most of the cast. The increased [[shieldstun]] both helps and hinders Zelda, as it allows her moves to be more safely spaced, but combined with the universal reductions to landing lag (despite aerials having less shieldstun), it also slightly worsens her respectable out of shield game. Finally, of note is that Zelda keeps some of her weaknesses from previous games, mainly her slow movement speed, light weight, a few poor hitbox placements (such as extremely weak sourspots on her Lightning Kicks, which are otherwise her strongest KO moves). However, the nerfs she has received are not as meaningful as her buffs.
Lastly, while Zelda does benefit from some the changes to the game's engine, other changes have impaired her as well; the universal increase in mobility doesn't benefit her as much due to her slow grounded movement, since it still doesn't allow her to catch up with most of the cast. The increased [[shieldstun]] both helps and hinders Zelda, as it allows her moves to be more safely spaced, but combined with the universal reductions to landing lag (despite aerials having less shieldstun), it also slightly worsens her respectable out of shield game. Finally, of note is that Zelda keeps some of her weaknesses from previous games, mainly her slow movement speed, light weight, a few poor hitbox placements (such as extremely weak sourspots on her Lightning Kicks, which are otherwise her strongest KO moves). However, the nerfs she has received are not as meaningful as her buffs.


Overall, Zelda's moveset has been considerably enhanced from previous installments, making her strengths much more defined, and allowing her to play defensive much more reliably. Her perception in the competitive metagame has been more positive than in previous games, albeit rather inconsistent: Initially, Zelda was seen as a mid-tier character thanks to decent results from smashers such as {{sm|ven}} despite retaining some of her weaknesses from previous games. However, Zelda's overall tournament representation has been below average, and her polarizing traits has led to her weaknesses to be exploited more easily as the metagame has advanced, leading most players to believe that while Zelda fares much better in ''Ultimate'', she has not improved significantly compared to other previously lower-ranked characters in ''SSB4'', such as {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}}, with most players re-evaluating her as a lower mid-tier or low tier character once more (though not to the extent of ''SSB4''). Fortunately, {{SSBU|7.0.0}} has brought her meaningful improvements that have made her moveset more cohesive and consistent; thanks to her buffs, her representation, while still relatively average, has noticeably improved, leading to most smashers to believe that Zelda is a mid-tier character again. As such, while she still faces competition from several returning characters that have been likewise buffed to varying degrees, this incarnation of Zelda is universally agreed to be the strongest one yet, and she is generally considered to be a viable character for the first time in the series, though her true viability still remains debatable.
Overall, Zelda's moveset has been considerably enhanced from previous installments, making her strengths much more defined, and allowing her to play defensive much more reliably. Her perception in the competitive metagame has been more positive than in previous games, albeit rather inconsistent: Initially, Zelda was seen as a mid-tier character thanks to decent results from smashers such as {{sm|ven}} despite retaining some of her weaknesses from previous games. However, Zelda's overall tournament representation has been below average, and her polarizing traits has led to her weaknesses to be exploited more easily as the metagame has advanced, leading most players to believe that while Zelda fares much better in ''Ultimate'', she has not improved significantly compared to other previously lower-ranked characters in ''SSB4'', such as {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}}, with most players re-evaluating her as a lower mid-tier or low tier character once more (though not to the extent of ''SSB4''). Fortunately, {{SSBU|7.0.0}} has brought her meaningful improvements that have made her moveset more cohesive and consistent; thanks to her buffs, her representation, while still relatively average, has noticeably improved, leading to most smashers to believe that Zelda is a mid-tier character again. As such, while she still faces competition from several returning characters that have been likewise buffed to varying degrees, this incarnation of Zelda is universally agreed to be the strongest one yet, and she is generally considered to be a viable character for the first time in the series.


{{SSB4 to SSBU changelist|char=Zelda}}
{{SSB4 to SSBU changelist|char=Zelda}}