List of spirits (Game & Watch series): Difference between revisions
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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* | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's throws being based on ''Ball''. | ||
*The minion fighters and Ball items | *The minion fighters's spherical shape and Ball items references the balls in ''Ball''. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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* | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's up tilt attack being based on ''Flagman''. | ||
*The Special Flag item references the flags in ''Flagman''. | *The Special Flag item references the flags in ''Flagman''. | ||
*The timed battle condition references the gameplay of ''Flagman'' where the player must memorize and repeat the random numbers in order within the time limit. | |||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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* | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's up special being based on ''Fire''. | ||
*The stage represents the main setting of ''Fire'', along with the characters from ''Fire'' appearing as stage | *The stage represents the main setting of ''Fire'', along with the characters from ''Fire'' appearing as stage elements. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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* | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side special being based on ''Judge''. | ||
*The overall number of fighters | *The overall total number of fighters in this spirit battle is 9, referencing the number 9 featured in this spirit's artwork. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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* | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's down tilt attack being based on ''Manhole''. | ||
*The stage references | *The stage's layout references the character from ''Manhole'' appearing as a stage element, filling the gaps in between the platforms. | ||
*The Pitfall items | *The Pitfall items references the main goal of ''Manhole'' to prevent pedestrians from falling into holes by filling the gaps between the platforms. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
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*The Incineroar minion fighter | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side tilt attack being based on ''Lion''. | ||
*The stage represents the main setting of ''Lion''. | *The Incineroar minion fighter references the Lion in the titular game. | ||
*The stage's layout represents the main setting of ''Lion''. | |||
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|{{SSBUMusicLink|Game & Watch|Flat Zone}} | |{{SSBUMusicLink|Game & Watch|Flat Zone}} | ||
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* | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's back air attacks being based on ''Turtle Bridge''. | ||
*The minion fighters represent the turtles from ''Turtle Bridge''. | *The minion fighters represent the turtles from ''Turtle Bridge''. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone}} | |{{SSBUMusicLink|Game & Watch|Flat Zone}} | ||
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* | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's side smash attack being based on ''Fire Attack''. | ||
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|{{SSBUMusicLink|Game & Watch|Flat Zone}} | |{{SSBUMusicLink|Game & Watch|Flat Zone}} | ||
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*The stage represents the main setting of ''Oil Panic''. | *The Mr. Game & Watch puppet fighter references Mr. Game & Watch's down special being based on ''Oil Panic''. | ||
*The Slippery Stage condition references | *The stage's layout represents the main setting of ''Oil Panic''. | ||
*The Slippery Stage condition references the viscous and slippery nature of oil. | |||
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