Neutral attack: Difference between revisions

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==Notable neutral attacks==
==Notable neutral attacks==
*[[Pikachu]], [[Pichu]], and [[Isabelle]] all have incredibly fast jabs that hit once and, from ''[[Brawl]]'' onwards, are consecutive. Each one is easily capable of chaining into itself, especially at low damage percentages. This may lead to the false conception that they are rapid jabs.
*[[Pikachu]], [[Pichu]], and [[Isabelle]] all have incredibly fast jabs that hit once and, from ''[[Brawl]]'' onwards, are consecutive. Each one is easily capable of chaining into itself, especially at low damage percentages. This may lead to the false conception that they are rapid jabs. [[Villager]]'s jab in [[SSB4]] also had this effect, but it was changed to a true rapid jab in Ultimate.
*[[Meta Knight]] is the only character with a one-stage rapid jab. Even pressing the attack button once causes him to commit to at least one full cycle of the attack, leading an in-game [[tip]] to humorously state that Meta Knight "doesn't do 'standard attacks'." In ''Brawl'', it is also one of only two jabs in the series to hit all around the character instead of just in front of them.
*[[Meta Knight]] is the only character with a one-stage rapid jab. Even pressing the attack button once causes him to commit to at least one full cycle of the attack, leading an in-game [[tip]] to humorously state that Meta Knight "doesn't do 'standard attacks'." In ''Brawl'', it is also one of only two jabs in the series to hit all around the character instead of just in front of them.
*[[Olimar]]'s jab in ''Brawl'' consists of two headbutts that deal direct [[damage]] and [[knockback]]; however, the resultant flicks from his antenna have their own hitboxes which strike for extra damage, but deal no knockback. This makes it the only jab in the series to have a damaging hitbox which does not make opponents flinch.
*[[Olimar]]'s jab in ''Brawl'' consists of two headbutts that deal direct [[damage]] and [[knockback]]; however, the resultant flicks from his antenna have their own hitboxes which strike for extra damage, but deal no knockback. This makes it the only jab in the series to have a damaging hitbox which does not make opponents flinch.