Rebellion Gauge: Difference between revisions

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==Origin==
==Origin==
The Rebellion Gauge is functionally unique to ''[[Super Smash Bros.]]''; in the ''{{uv|Persona}}'' series, Personas could be summoned at will after their user has awakened them so long as the user has enough SP to spend for the selected attack, said SP functioning as it usually does in role-playing games.  [https://www.youtube.com/watch?v=2TmPAvgjttc It has been theorized] that the mechanic of the Rebellion Gauge is instead meant to invoke the feeling of awakening one's Persona, which in ''Persona 5'' came from finding resolve in the face of extreme hardship.  Thus, being on the defensive through most of the match could be seen as evocative of said moment, while Arsene appearing to grant Joker the power needed to turn the tide in his favor is evocative of him gaining the resolve to triumph over it.
The Rebellion Gauge is functionally unique to ''[[Super Smash Bros.]]''; in the ''{{uv|Persona}}'' series, Personas could be summoned at will after their user has awakened them so long as the user has enough SP to spend for the selected attack, said SP functioning as it usually does in role-playing games.  [https://www.youtube.com/watch?v=2TmPAvgjttc It has been theorized] that the mechanic of the Rebellion Gauge is instead meant to invoke the process of awakening one's Persona, which in ''Persona 5'' came from finding resolve in the face of extreme hardship.  Thus, being on the defensive through most of the match could be seen as evocative of said moment, while Arsene appearing to grant Joker the power needed to turn the tide in his favor is evocative of him gaining the resolve to triumph over it.


When Arsene is active, the Rebellion Gauge's color fittingly matches that of the HP gauge in ''Persona 5''.  Otherwise, it matches the color of the SP gauge.
When Arsene is active, the Rebellion Gauge's color fittingly matches that of the HP gauge in ''Persona 5''.  Otherwise, it matches the color of the SP gauge.