Piranha Plant (SSBU)/Up tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Yes, that's the actual name of the bones. Also only the entire head gains intangibility, not the stem) |
Roadrunnerto (talk | contribs) m (→Update history) |
||
Line 12: | Line 12: | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}} | *{{buff|The move has less startup (frame 8 → 6), with its total duration reduced as well (FAF 29 → 27).}} | ||
**{{nerf|Due to the [[frame speed multiplier]] used in the speed change, up tilt has much more trouble hitting behind, possesses a large hurtbox extension, and the final active frame dips lower, worsening its overall effectiveness as an anti-air.}} | |||
*{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}} | *{{buff|It launches opponents at a higher angle (80°/85° → 85°/90°), improving both its combo and KO potential.}} | ||