Timer: Difference between revisions

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*Most, but not all, [[Final Smash]]es will nullify the effect of a Timer.
*Most, but not all, [[Final Smash]]es will nullify the effect of a Timer.
*A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's [[Aether]]. His sword will appear to spin around his head while he is still on the ground.
*A [[glitch]] occurs when a timer is grabbed during the [[invincibility frames]] (after the throw but before the catch) of Ike's [[Aether]]. His sword will appear to spin around his head while he is still on the ground.
*When an enemy is under the effect of Timer, and another player does [[Footstool jump]], [[Falcon Dive]] or [[Dark Dive]], the player's character's animation will be slowed upon the move.
*When an enemy is under the effect of Timer, and another player does [[footstool jump]], [[Falcon Dive]] or [[Dark Dive]], the player's character's animation will be slowed upon the move.
*In ''Smash 4'', if one uses a Timer in [[Training Mode]] and proceeds to KO the CPU by using [[Flame Choke]] in midair, the effects given to the opponent (i.e., jumping, landing, electricity) are slowed down.
*In ''Smash 4'', if one uses a Timer in [[Training Mode]] and proceeds to KO the CPU by using [[Flame Choke]] in midair, the effects given to the opponent (i.e., jumping, landing, electricity) are slowed down.