Yoshi (SSB): Difference between revisions

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'''Yoshi''' ({{ja|ヨッシー}}, ''Yosshī'', sometimes spelled '''Yossy''' in Japan) is a [[starter character]] in ''[[Super Smash Bros.]]''
'''Yoshi''' ({{ja|ヨッシー}}, ''Yosshī'', sometimes spelled '''Yossy''' in Japan) is a [[starter character]] in ''[[Super Smash Bros.]]''
==Attributes==
[[Image:Yoshi ssb.PNG|right]]
One of Yoshi's most known attributes is his [[shield]]. It lasts slightly longer than other shields, and it is immune to [[shield stab|shield stabbing]] because it covers his whole body. On the down side, Yoshi can't jump out of his shield, he has a sluggish roll, and it takes slightly longer for Yoshi to exit his sheild than other characters. Yoshi's neutral special move (egg lay) swallows enemies, does a little bit of damage, and then turns them into eggs. However, the usefullness of this move is questionable. His up special move, egg toss, is a projectile. The arc that it travels in can make it difficult to use, though. His down special move, yoshi bomb, is only useful when used to stop Yoshi from being [[juggle|juggled]]. Yoshi's grabs have good range due to being tether grabs (although they are still relatively short for tether grabs), but they have a lot of start-up lag. Other pros of Yoshi include being a good juggler (partly because his up smash is both fast and powerful), the ability to [[double jump cancel]], having a [[shield break combo]], and having two [[spike]]s (his F-air and D-air). His D-air can also due up to 56% damage if timed correctly, which makes it the most damaging move in the game. Yoshi has [[knockback resistance]] during his second jump, but he lacks a third jump. Thus, he is highly vulnerable to being hit after his second jump while recovering.


==Normal Moves==
==Normal Moves==
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*[[Down smash]] Doublesweep Tail, 14-16 on one side, 12-14 on other side%
*[[Down smash]] Doublesweep Tail, 14-16 on one side, 12-14 on other side%
===[[Aerial attack]]s===
===[[Aerial attack]]s===
*[[Nair]] [[Tail Kick]], 12-13%
*[[Nair]] Tail Kick, 12-13%
*[[Fair]] Aerial Headbutt, 14 [[Spike]]ed!%
*[[Fair]] Aerial Headbutt, 14 [[Spike]]ed!%
combos into other aerial attacks at lower percentages
combos into other aerial attacks at lower percentages
*[[Uair]] Up Tail, 12%, very powerful in combos using DJC's
*[[Uair]] Up Tail, 12%, very powerful in combos using DJC's
sometimes combos into down aerial, other airs, up smash, or other moves
sometimes combos into down aerial, other airs, up smash, or other moves
*[[Bair]] Back [[Tail Kick]], 12-14%
*[[Bair]] Back Tail Kick, 12-14%
*[[Dair]] Drop Kick [[spike]], 12-60%, shield breaker if opponent is above, very, very powerful if all hits hit, can combo out of and into moves
*[[Dair]] Drop Kick [[spike]], 12-60%, shield breaker if opponent is above, very, very powerful if all hits hit, can combo out of and into moves


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* [[Up B]]: [[Egg Toss]]
* [[Up B]]: [[Egg Toss]]
* [[Down B]]: [[Yoshi Bomb]]
* [[Down B]]: [[Yoshi Bomb]]
== Pros & Cons==
===Pros===
* Can juggle many characters well
* Shield/Roll has strange properties that benefit Yoshi
* Does not flinch easily while jumping ([[knockback resistance]])
* Can [[Double Jump Cancel]]
* His [[Down aerial]] is the most damaging move and can spike
* Has invincibility frames
* Good [[up smash]]
* His [[forward aerial]] spikes at an angle
* Has a [[shield break combo]]
*Down Arial attack can reach up to 56% damage if timed correctly
===Cons===
[[Image:Yoshi ssb.PNG|right]]
* Lacks a third jump, and thus is highly vulnerable to being hit after his second jump while recovering
* Grabs have a lot of start-up lag
* Extreme learning curve
* His [[special move|B moves]] have limited use
* Cannot jump out of his shield.


==Recovery==
==Recovery==