Tabuu: Difference between revisions

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(→‎Personality and origin: From Dojo and history)
Tag: Mobile edit
Tag: Mobile edit
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===First moves===
===First moves===
*'''Shark Blade''' - Tabuu transforms into a wide, somewhat shark-shaped blade, which flies horizontally across the stage with very high speed. Touching Tabuu during the transformation has the same effect of the hit itself, dealing enormous vertical knockback and high damage (up to 66% on Intense). It is dodgeable by performing an [[air dodge]] or, if at ground level, ducking (unless playing as {{SSBB|Meta Knight}}). A perfectly timed sidestep dodge may also work. It is possible to [[perfect shield]] the attack, but a miss will result in the shield breaking, stunning the character in the process and leaving it unharmed to further attacks. It is a guaranteed [[OHKO]] on Hard or higher [[difficulty]] and on Very Hard to Intense in Boss Battles. On Easy difficulty is still KOs at low percentuals, often below 50%. Since Tabuu frequently uses this move in midair, it is possible to avoid it simply by crouching or even without moving.
*'''Shark Blade''' - Tabuu transforms into a wide, somewhat shark-shaped blade, which flies horizontally across the stage with very high speed. Touching Tabuu during the transformation has the same effect of the hit itself, dealing enormous vertical knockback and high damage (up to 66% on Intense). It is dodgeable by performing an [[air dodge]] or, if at ground level, ducking (unless playing as {{SSBB|Meta Knight}}). A perfectly timed sidestep dodge may also work. It is possible to [[perfect shield]] the attack, but a miss will result in the shield breaking, stunning the character in the process and leaving it unharmed to further attacks. It is a guaranteed [[OHKO]] on Hard or higher [[difficulty]] and on Very Hard to Intense in Boss Battles. On Easy difficulty in Boss Battles it still KOs at low percentuals, often below 60%, but being hit in midair greatly increases the odds of a KO, being closer to the upper [[blast line]]. Since Tabuu frequently uses this move in midair, it is possible to avoid it simply by crouching or even without moving.


*'''Diving Slash''' - Tabuu teleports high above one side of the stage, turns his arm into a blade of energy, and then dives at the player in a set curved arc while glowing in a golden and pearl aura. Because he will always go near the ground, it can be dodged by jumping over his attack in the middle of the stage or going on the edge of the stage. On higher difficulties Tabuu's body can KO middleweights at very low percentages (20%), even OHKOing on its sweet spot (the blade's tip) on Intense; it also acts very swift and is quite difficult to predict. Tabuu can be damaged by projectiles while performing this move, but touching it deals high knockback and damage (up to 42%). The sweetspot deals a maximum of 49%.  
*'''Diving Slash''' - Tabuu teleports high above one side of the stage, turns his arm into a blade of energy, and then dives at the player in a set curved arc while glowing in a golden and pearl aura. Because he will always go near the ground, it can be dodged by jumping over his attack in the middle of the stage or going on the edge of the stage. On higher difficulties Tabuu's body can KO middleweights at very low percentages (20%), even OHKOing on its sweet spot (the blade's tip) on Intense; it also acts very swift and is quite difficult to predict. Tabuu can be damaged by projectiles while performing this move, but touching it deals high knockback and damage (up to 42%). The sweetspot deals a maximum of 49%.  
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===Second moves===
===Second moves===
*''' Chain of Light''' - Tabuu produces a golden chain (similar to what he used to bind and subjogate Master Hand) and throws it in front of him in an attempt to catch the player. Despite its range, it cannot catch those too close to him. If he succeeds, he will swing the player around before smashing them into the ground, with massive spike knockback and considerable damage (up to 45%). It is a guaranteed [[OHKO]] on Hard [[difficulty]] and above in the Subspace Emissary, and on Very Hard and above in Boss Battles. If played in [[Co-op mode]], he smashes the player he caught into the other player. On Normal or higher difficulty in the Subspace Emissary, when he smashes the player he catches into the other one with the "Chain of Light" move, it's a guaranteed one-hit KO on both players, with even more knockback and damage (up to 60%) than being smashed to the ground. In Boss Battles, both players can be OHKOed starting from Hard difficulty. This is the only Tabuu's move other than Off Waves with an official name. If a character air dodges or techs into the Chain of Light, or if Tabuu is defeated while grabbing a character with the Chain of Light, the [[Tabuu Whip glitch]] will occur. Additionally, if one uses a heavyweight fighter with a strong flinch resistance [[sticker]], and uses a [[Super Mushroom]] or a [[Metal Box]], at very low percentages on Easy difficulty the attack will not cause the player to flinch, and they will remain stuck on the chain in the [[T-pose]] until Tabuu teleports. Tabuu Whip glitch can potentially occur on Easy difficulty in Boss Battles if the player tries to tech into the attack at 0%. This move is very swift and unpredictable: on higher difficulties, it requires less than a second to land, making it one of the most dangerous.
*''' Chain of Light''' - Tabuu produces a golden chain (similar to what he used to bind and subjogate Master Hand) and throws it in front of him in an attempt to catch the player. Despite its range, it cannot catch those too close to him. If he succeeds, he will swing the player around before smashing them into the ground, with massive spike knockback and considerable damage (up to 47%). It is a guaranteed [[OHKO]] on Hard [[difficulty]] and above in the Subspace Emissary, and on Very Hard and above in Boss Battles. If played in [[Co-op mode]], he smashes the player he caught into the other player. On Normal or higher difficulty in the Subspace Emissary, when he smashes the player he catches into the other one with the "Chain of Light" move, it's a guaranteed one-hit KO on both players, with even more knockback and damage (up to 62%) than being smashed to the ground. In Boss Battles, both players can be OHKOed starting from Hard difficulty. This is the only Tabuu's move other than Off Waves with an official name. If a character air dodges or techs into the Chain of Light, or if Tabuu is defeated while grabbing a character with the Chain of Light, the [[Tabuu Whip glitch]] will occur. Additionally, if one uses a heavyweight fighter with a strong flinch resistance [[sticker]], and uses a [[Super Mushroom]] or a [[Metal Box]], at very low percentages on Easy difficulty the attack will not cause the player to flinch, and they will remain stuck on the chain in the [[T-pose]] until Tabuu teleports. Tabuu Whip glitch can potentially occur on Easy difficulty in Boss Battles if the player tries to tech into the attack at 0%. This move is very swift and unpredictable: on higher difficulties, it requires less than a second to land, making it one of the most dangerous.


*'''Electrical Shield''' - Tabuu teleports right next to the player. The purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity. This attack has a decent range that changes over time (increasing for some seconds and then decreasing), but leaves Tabuu wide open for projectile weapons. It somewhat resembles an atom, with Tabuu being the nucleus and his fragmented energy core being electrons; in fact, the spark rings attract the player as a very strong [[vacuum]]. Touching the sparkles or Tabuu’s body deals up to 64% and is a OHKO on Normal or higher [[difficulty]] in the Subspace Emissary, and on Hard and above even in [[Boss Battle]]s. Poor [[recovery]] characters will be KOed at 0% even on the lower difficulties, since its enormous knockback is perfectly horizontal. Even on Easy difficulty it KOs below 20% in the Subspace Emissary, while in Boss Battles it is slightly weakened at the same difficulty, KOing slightly below 50%. It is possible for the player to be damaged by the sparks without taking knockback or being sucked into Tabuu's body, but only if he is far from Tabuu; in this case, he will take up to 20% per hit instead of the direct damage (which can reach 64% on Intense). Since this attack has a very powerful vacuum effect, it is possible for the same player to be sucked again repeatedly before being KOed on Easy and Normal difficulty in Boss Battles (where it doesn't OHKO instead).
*'''Electrical Shield''' - Tabuu teleports right next to the player. The purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity. This attack has a decent range that changes over time (increasing for some seconds and then decreasing), but leaves Tabuu wide open for projectile weapons. It somewhat resembles an atom, with Tabuu being the nucleus and his fragmented energy core being electrons; in fact, the spark rings attract the player as a very strong [[vacuum]]. Touching the sparkles or Tabuu’s body deals up to 64% and is a OHKO on Normal or higher [[difficulty]] in the Subspace Emissary, and on Hard and above even in [[Boss Battle]]s. Poor [[recovery]] characters will be KOed at 0% even on the lower difficulties, since its enormous knockback is perfectly horizontal. Even on Easy difficulty it KOs below 20% in the Subspace Emissary, while in Boss Battles it is slightly weakened at the same difficulty, KOing slightly below 50%. It is possible for the player to be damaged by the sparks without taking knockback or being sucked into Tabuu's body, but only if he is far from Tabuu; in this case, he will take up to 35% per hit instead of the direct damage (which can reach 64% on Intense). Since this attack has a very powerful vacuum effect, it is possible for the same player to be sucked again repeatedly before being KOed on Easy and Normal difficulty in Boss Battles (where it doesn't OHKO instead).


*'''Rapid Chop''' - Tabuu teleports behind the player and repeatedly slashes the area in front of him with extremely swift karate chops, creating visible purple slashes. This move can easily catch and juggle players, but it has less range than the visible slashes would indicate. Again, Tabuu leaves himself wide open to projectiles, and if the player gets behind him he can be hit, although it is dangerous because the player can be trapped in the attack. Certain melee attacks are also viable. Deals extremely high damage if all hits connect (quite over 300% in a few seconds on Intense in the Subspace Emissary) and can OHKO on nearly every difficulty, but only if the last slash lands (otherwise it always fails to KO); the last slash alone could KO around 30% on Intense. Even on Easy difficulty in Boss Battles, where Tabuu is weakened, it can inflict up to 121%. The move lasts for around three seconds and has 11 hits. It can be easily SDI'd out of, also it is slow and very easy to prevent, except for the highest difficulties.
*'''Rapid Chop''' - Tabuu teleports behind the player and repeatedly slashes the area in front of him with extremely swift karate chops, creating visible purple slashes. This move can easily catch and juggle players, but it has less range than the visible slashes would indicate. Again, Tabuu leaves himself wide open to projectiles, and if the player gets behind him he can be hit, although it is dangerous because the player can be trapped in the attack. Certain melee attacks are also viable. Deals extremely high damage if all hits connect (quite over 300% in a few seconds on Intense in the Subspace Emissary) and can OHKO on nearly every difficulty, but only if the last slash lands (otherwise it always fails to KO); the last slash alone could KO around 30% on Intense. Even on Easy difficulty in Boss Battles, where Tabuu is weakened, it can inflict up to 121%. The move lasts for around three seconds and has 11 hits. It can be easily SDI'd out of, also it is slow and very easy to prevent, except for the highest difficulties.
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*'''Pinpoint Explosion''' - From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds, creating five bursts in very brief time. Can easily be avoided by noting and staying away from the flashes, or crouching if the pointing line is high. Can also be shielded with perfect timing. It is a guaranteed OHKO on Hard or higher difficulty, and on Very Hard to Intense in Boss Battle on Intense, while damage can reach 68%. Knockback has not a fixed direction, and can be vertical, horizontal or angled depending on where the explosions land. This attack is very predictable, but its speed can make it difficult to avoid in time.
*'''Pinpoint Explosion''' - From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds, creating five bursts in very brief time. Can easily be avoided by noting and staying away from the flashes, or crouching if the pointing line is high. Can also be shielded with perfect timing. It is a guaranteed OHKO on Hard or higher difficulty, and on Very Hard to Intense in Boss Battle on Intense, while damage can reach 68%. Knockback has not a fixed direction, and can be vertical, horizontal or angled depending on where the explosions land. This attack is very predictable, but its speed can make it difficult to avoid in time.


*'''Ghost Projection''' - Tabuu splits himself in half and shoots out many ghost images of himself in all directions, which explode after achieving a certain distance. The player can dodge the projections, but take note that they explode when they make contact with the ground, so combatants can still receive damage while sidestepping the projection itself, although severely reducing their knockback and damage. They can also be destroyed (preferably by projectiles). It is an OHKO on Intense difficulty, and can KO below 20% on the same difficulty in Boss Battles. Each clone also deals considerable damage (reaching 37% on Intense), also the number of projections is not constant, although usually increasing with the difficulty and always between ten and fifteen. Tabuu can be attacked with projectiles while performing this move, but not touched (contact with his sparkling body deals the same massive knockback of the clones, still OHKOing on Intense). Knockback can be either angled or horizontal; if perfectly horizontal, it drastically increases the chances of a KO or even an OHKO. It is considered one of Tabuu’s most dangerous attacks when activated, and it forces the player to pay attention before attacking Tabuu.
*'''Ghost Projection''' - Tabuu splits himself in half and shoots out many ghost images of himself in all directions, which explode after achieving a certain distance. The player can dodge the projections, but take note that they explode when they make contact with the ground, so combatants can still receive damage while sidestepping the projection itself, although severely reducing their knockback and damage. They can also be destroyed (preferably by projectiles). It is an OHKO on Intense difficulty, and can KO below 20% on the same difficulty in Boss Battles. Each clone also deals considerable damage (reaching 42% on Intense), also the number of projections is not constant, although usually increasing with the difficulty and always between ten and fifteen. Tabuu can be attacked with projectiles while performing this move, but not touched (contact with his sparkling body deals the same massive knockback of the clones, still OHKOing on Intense). Knockback can be either angled or horizontal; if perfectly horizontal, it drastically increases the chances of a KO or even an OHKO. It is considered one of Tabuu’s most dangerous attacks when activated, and it forces the player to pay attention before attacking Tabuu.


===Third moves===
===Third moves===