Hydro Pump: Difference between revisions

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|interwikipage=Hydro Pump (move)
|interwikipage=Hydro Pump (move)
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{{tabber|align=center|title1=3DS|tab1=
{{cquote|''Two bursts while airborne; {{Button|3DS|Circle Pad}} selects the direction.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title2=Ultimate|tab2=
{{cquote|''Fires a powerful water jet, propelling itself in whichever direction the stick is tilted.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Hydro Pump''' ({{ja|ハイドロポンプ|Haidoro Ponpu}}, ''Hydro Pump'') is [[Greninja]]'s [[up special move]].
'''Hydro Pump''' ({{ja|ハイドロポンプ|Haidoro Ponpu}}, ''Hydro Pump'') is [[Greninja]]'s [[up special move]].
==Overview==
==Overview==
[[File:Greninja Up Special Smash 3DS.jpg|thumb|left|Hydro Pump being used by Greninja in {{for3ds}}.]]
[[File:Greninja Up Special Smash 3DS.jpg|thumb|left|Hydro Pump being used by Greninja in {{for3ds}}.]]
Greninja uses water to propel itself upward, in a manner similar to {{SSB4|Pikachu}}'s [[Quick Attack]] in that it can change directions while it moves. However, unlike Quick Attack, the move can move twice the distance in a single direction, is a little slower, and carries most of the momentum gained, which gives it better maneuverability than Quick Attack does. Hydro Pump also deals slight damage with decent knockback and does not cause flinching, which can be used to [[gimp]]. While it offers excellent distance, Greninja will immediately start falling once the second water stream ends, which can often cause inexperienced players to underestimate the vertical distance gained from this move. It will also cancel if Greninja bumps into a wall, sending it into a [[tumble]]. If this happens, Greninja will no longer be able to use jumps or [[Shadow Sneak]], or reattempt another Hydro Pump until cancelled by landing or with an [[aerial]], [[Water Shuriken]], or [[Substitute]]. Greninja is still capable of [[wall cling]]ing, and thus [[wall jump]]ing, and is its only means of recovery in this scenario (though Substitute grants mobility if successful). Unlike typical tumbling, Greninja does not need to tech in order to prevent crash landing, and can act immediately as though they had fallen normally.
Greninja uses water to propel itself upward, in a manner similar to {{SSB4|Pikachu}}'s [[Quick Attack]] in that it can change directions while it moves. However, unlike Quick Attack, the move can move twice the distance in a single direction, is a little slower, and carries most of the momentum gained, which gives it better maneuverability than Quick Attack does. Hydro Pump also deals slight damage with decent knockback and does not cause flinching, which can be used to [[gimp]]. While it offers excellent distance, Greninja will immediately start falling once the second water stream ends, which can often cause inexperienced players to underestimate the vertical distance gained from this move. It will also cancel if Greninja bumps into a wall, sending it into a [[tumble]]. If this happens, Greninja will no longer be able to use jumps or [[Shadow Sneak]], or reattempt another Hydro Pump until cancelled by landing or with an [[aerial]], [[Water Shuriken]], or [[Substitute]]. Greninja is still capable of [[wall cling]]ing, and thus [[wall jump]]ing, and is its only means of recovery in this scenario (though Substitute grants mobility if successful). Unlike typical tumbling, Greninja does not need to tech in order to prevent crash landing, and can act immediately as though they had fallen normally.
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==Instructional quotes==
{{InstructionalQuotes
|ssb4-3desc=Two bursts while airborne; {{Button|3DS|Circle Pad}} selects the direction.
|ssbudesc=Fires a powerful water jet, propelling itself in whichever direction the stick is tilted.
}}


==Customization==
==Customization==