Olimar (SSB4): Difference between revisions

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'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on July 12th, 2013, which also commemorated ''{{s|pikipedia|Pikmin 3}}'' being released in Japan on the following day. [[Alph]], one of the three {{s|pikipedia|leader}}s in ''Pikmin 3'', was revealed as an [[alternate costume]] in a Director's Room Miiverse post on September 11, 2014.
'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on July 12th, 2013, which also commemorated ''{{s|pikipedia|Pikmin 3}}'' being released in Japan on the following day. [[Alph]], one of the three {{s|pikipedia|leader}}s in ''Pikmin 3'', was revealed as an [[alternate costume]] in a Director's Room Miiverse post on September 11, 2014.


Olimar is currently ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38. As in ''Brawl'', Olimar's [[Pikmin (species)|Pikmin]] possess an impressive level of utility: they grant him respectable KO and damage racking potentials, as Olimar can use them to deal direct and/or indirect damage via his standard moves, and by having the Pikmin latch onto opponents via [[Pikmin Throw]], respectively.
Olimar is ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38. As in ''Brawl'', Olimar's [[Pikmin (species)|Pikmin]] possess an impressive level of utility: they grant him respectable KO and damage racking potentials, as Olimar can use them to deal direct and/or indirect damage via his standard moves, and by having the Pikmin latch onto opponents via [[Pikmin Throw]], respectively.


The Pikmin also grant Olimar a potent grab game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, [[Winged Pikmin]] function as a maneuverable, flight-based recovery that can be used regardless of whether or not Olimar has Pikmin,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[Tether recovery|tether-based recovery]].
The Pikmin also grant Olimar a potent grab game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, [[Winged Pikmin]] function as a maneuverable, flight-based recovery that can be used regardless of whether or not Olimar has Pikmin,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[Tether recovery|tether-based recovery]].


However, Olimar's active Pikmin count has now been halved from six to three,<ref name="Direct"/> which severely weakens the [[camp]]ing strategies he relied on in ''Brawl''. The Pikmin themselves have also been weakened in a few, yet noticeable ways. Red, Yellow, Blue, and Purple Pikmin have less [[hit points]], which is further compounded by them and White Pikmin dying faster while separated from Olimar. Each type of Pikmin have also had the majority of their damage outputs lowered, and suffer from somewhat flawed [[artificial intelligence]].
However, Olimar's active Pikmin count has now been halved from six to three,<ref name="Direct"/> which severely weakens the [[camp]]ing strategies he relied on in ''Brawl''. The Pikmin themselves have also been weakened in a few, yet noticeable ways. Red, Yellow, Blue, and Purple Pikmin have less [[hit points]], which is further compounded by them and White Pikmin dying faster while separated from Olimar. Each type of Pikmin have also had the majority of their damage outputs lowered, and suffer from somewhat flawed [[artificial intelligence]]. Olimar also retains his slow overall mobility; his aerial mobility is particularly problematic, as it renders him susceptible to [[juggling]] in spite of his light weight. By extension, his offense is still burdened by slow attack speed and an over-reliance on Pikmin.


In comparison, Olimar retains his slow overall mobility; his aerial mobility is particularly problematic, as it renders him susceptible to [[juggling]] in spite of his light weight. By extension, his offense is still burdened by slow attack speed and an over-reliance on Pikmin.
Overall, in spite of his retained and newfound weaknesses. Olimar has achieved impressive results at all levels of competitive play, thanks to smashers such as {{Sm|Dabuz}}, {{Sm|Shuton}}, {{Sm|Gomakenpi}}, and {{Sm|Myran}}.
 
Overall, Olimar has achieved impressive results at all levels of competitive play, even in spite of his retained and newfound weaknesses.


==Attributes==
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