Forward tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
Tag: Mobile edit
Line 187: Line 187:
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''[[Ultimate]]'' has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles, but has no usage due to its short range.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''[[Ultimate]]'' has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles, but has no usage due to its short range.
*{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos.
*{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos.
*{{SSBU|Mr. Game and Watch}}'s forward tilt is widely feared due to its fast startup, long-lasting hitbox, and very high power.


{{Attacks}}
{{Attacks}}