Stamina Mode: Difference between revisions
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*In ''Ultimate'', the knockout screams in Stamina mode have separated files from their normal counterparts, carrying over the in-game echo. Despite this, none of them cannot be heard in [[Sound Test]]. This is unlike the [[Star KO]]s, as only in-game Sound Test have in-game echo. | *In ''Ultimate'', the knockout screams in Stamina mode have separated files from their normal counterparts, carrying over the in-game echo. Despite this, none of them cannot be heard in [[Sound Test]]. This is unlike the [[Star KO]]s, as only in-game Sound Test have in-game echo. | ||
*In ''Brawl'', Pokémon Trainer will not use his losing animation whenever his Pokémon gets defeated or KO'd past the blast lines. This was fixed in ''Ultimate''. | *In ''Brawl'', Pokémon Trainer will not use his losing animation whenever his Pokémon gets defeated or KO'd past the blast lines. This was fixed in ''Ultimate''. | ||
*In ''Ultimate'', [[Cloud (SSBU)|Cloud's]] [[Palutena's Guidance]] conversation is slightly altered when playing in Stamina Mode, with [[Pit]] commenting that his [[Finishing Touch]] isn't a threat in this mode. | |||
*In ''Ultimate'', [[Terry (SSBU)|Terry]] normally gains the ability to execute Super Special Moves once he reaches 100% Damage, but in Stamina Mode, he instead gains it when his HP reaches 1/3 of its original value (e.g. at 50 HP in a 150-HP match). | |||
{{SSBUMenus}} | {{SSBUMenus}} |