Lightning Kick: Difference between revisions

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
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{{cquote|Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent.|cite=[[List of SSB4 trophies (The Legend of Zelda series)|Zelda (Alt.) Trophy]]|source=''[[Super Smash Bros. for Nintendo 3DS]]''}}{{clear}}
{{cquote|Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent.|cite=[[List of SSB4 trophies (The Legend of Zelda series)|Zelda (Alt.) Trophy]]|source=''[[Super Smash Bros. for Nintendo 3DS]]''}}{{clear}}
[[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Super Smash Bros. Melee'', as shown by the trophy that named it.]]
[[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Super Smash Bros. Melee'', as shown by the trophy that named it.]]
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[[File:LKick Fair SSBB.png|thumb|Zelda's forward aerial Lightning Kick in ''Super Smash Bros. Brawl'']]
[[File:LKick Fair SSBB.png|thumb|Zelda's forward aerial Lightning Kick in ''Super Smash Bros. Brawl'']]
[[File:Lightning_Kick_SSB4.jpeg|thumb|Zelda's forward aerial Lightning Kick in ''Super Smash Bros. for Wii U'']]
[[File:Lightning_Kick_SSB4.jpeg|thumb|Zelda's forward aerial Lightning Kick in ''Super Smash Bros. for Wii U'']]
In all games, a sweetspotted Lightning Kick is the strongest forward and back aerial, being among the few aerial attacks that can reliably [[KO]] under 100%. Along with this great power, both forward and back aerial Lightning Kicks are fairly fast in start-up lag, while having good reach. However, in ''Melee'' both Lightning Kicks can be difficult to sweetspot with Zelda's low mobility along with the spacing requirement to avoid the flub hitboxes, which limits the usefulness of the aerials. In ''Brawl'', the much smaller window of opportunity to land the sweetspots leads to even more difficulty in landing them.
In all games, a sweetspotted Lightning Kick is the strongest forward and back aerial, being among the few aerial attacks that can reliably [[KO]] under 100%. Along with this great power, both forward and back aerial Lightning Kicks are fairly fast in start-up lag, while having good reach. However, in ''Melee'', both Lightning Kicks can be difficult to sweetspot with Zelda's low mobility along with the spacing requirement to avoid the flub hitboxes, which limits the usefulness of the aerials. In ''Brawl'', the much smaller window of opportunity to land the sweetspots leads to even more difficulty in landing them.
[[File:ZeldaAltTrophy3DS.png|thumb|The Zelda (Alt.) trophy, which depicts Zelda using her forward aerial Lightning Kick in {{for3ds}}]]
[[File:ZeldaAltTrophy3DS.png|thumb|The Zelda (Alt.) trophy, which depicts Zelda using her forward aerial Lightning Kick in {{for3ds}}]]
The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. ''Brawl'' adds electric properties to a sweetspotted [[down air]], making it a "Lightning Stomp" of sorts.
The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. ''Brawl'' adds electric properties to a sweetspotted [[down air]], making it a "Lightning Stomp" of sorts.
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Animation-wise, for the forward version, Zelda performs a back spin kick (via her left leg) with her crossing-right arm somewhat-bracing her face. For the back version, Zelda kicks with her left leg instead in a similar motion, but without the turn.
Animation-wise, for the forward version, Zelda performs a back spin kick (via her left leg) with her crossing-right arm somewhat-bracing her face. For the back version, Zelda kicks with her left leg instead in a similar motion, but without the turn.


In ''Smash 4'' however, Zelda has different animations for both which also very slightly delay their startup; for the forward version, Zelda recovers in a full body spin just after kicking, while with the backwards version Zelda twists her body somewhat then thrust-kicks behind her; both versions also involve her arms being positioned differently as well as her hands being clenched more into fists and also have her both lean and face away from her kicking-directions more. Also due to the change in hitbox placements, the attacks are also easier to connect with; though the new animations also somewhat alter her hurtboxes but give them slightly less start-up.
In ''Smash 4'', however, Zelda has different animations for both which also very slightly delay their startup; for the forward version, Zelda recovers in a full body spin just after kicking, while with the backwards version Zelda twists her body somewhat then thrust-kicks behind her; both versions also involve her arms being positioned differently as well as her hands being clenched more into fists and also have her both lean and face away from her kicking-directions more. Also due to the change in hitbox placements, the attacks are also easier to connect with; though the new animations also somewhat alter her hurtboxes but give them slightly less start-up.


Between ''Super Smash Bros. 4'' and ''[[Super Smash Bros. Ultimate]]'', forward Lightning Kick now comes out as fast as the back version and the back version is marginally stronger. Both versions also has less ending lag, less landing lag and auto-cancel earlier although they still cannot auto-cancel in a short hop.
Between ''Super Smash Bros. 4'' and ''[[Super Smash Bros. Ultimate]]'', forward Lightning Kick now comes out as fast as the back version and the back version is marginally stronger. Both versions also has less ending lag, less landing lag and auto-cancel earlier although they still cannot auto-cancel in a short hop.


The Lightning Kick is very similar to [[Captain Falcon]]'s forward aerial, the [[Knee Smash]], as both are effective aerials that deal very powerful horizontal knockback with electric damage when sweetspotted, while being exceedingly weak with no special effects when sourspotted. However, the Lightning Kick hasn't reached the same level of notoriety as the Knee Smash, where the latter was more effective and prolific in competitive play for ''Melee''. The main reason for this was that the knee was notably easier to sweetspot, as sweetspotting it only required landing the initial hitbox as opposed to landing a specifically spaced hitbox in the attack, and combined with Falcon's high mobility and great combo ability, it has seen much more utilization. Zelda's poor tournament viability and general lack of internet notoriety compared to Captain Falcon also hindered the Lightning Kick from receiving as much attention as the Knee Smash.
The Lightning Kick is very similar to [[Captain Falcon]]'s forward aerial, the [[Knee Smash]], as both are effective aerials that deal very powerful horizontal knockback with electric damage when sweetspotted, while being exceedingly weak with no special effects when sourspotted. However, the Lightning Kick hasn't reached the same level of notoriety as the Knee Smash, where the latter was more effective and prolific in competitive play for ''Melee''. The main reason for this was that the knee was notably easier to sweetspot, as sweetspotting it only required landing the initial hitbox as opposed to landing a specifically spaced hitbox in the attack, and combined with Falcon's high mobility and great combo ability, it has seen much more utilization. Zelda's poor tournament viability and general lack of Internet notoriety compared to Captain Falcon also hindered the Lightning Kick from receiving as much attention as the Knee Smash.


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==Gallery==