List of updates (SSBU)/3.0.0 changelog: Difference between revisions

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Tag: Mobile edit
(Added some changes for select characters.)
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==Universal==
==Universal==
=={{SSBU|Mario}}==
=={{SSBU|Mario}}==
*{{buff|At the start of [[Final Smash]], nearby opponents will be slowed more and slowed longer.}}
*{{nerf|[[Fireball]] has reduced power against shields.}}


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
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=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}}
*{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}}
*{{buff|Down throw deals more damage.}}
*{{buff|Kirby will keep Copy Abilities received by Inhale longer.}}
*{{buff|Final Cutter can snap to the ledge earlier.}}


=={{SSBU|Pikachu}}==
=={{SSBU|Pikachu}}==
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}


=={{SSBU|Ness}}==
=={{SSBU|Ness}}==
*{{buff|PK Flash has a larger attack range}}
*{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
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=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
*{{change|Mewtwo's weight has been increased.}}
*{{buff|Neutral attack 1 is faster.}}
*{{buff|Forward tilt deals 1% more damage, with knockback compensated.}}
*{{buff|Up tilt deals 1% more damage, with knockback compensated.}}
*{{change|Up tilt's tip hitbox has an altered angle.}}
*{{buff|Forward smash has increased range.}}
*{{buff|Up aerial deals 1% more damage, with knockback compensated.}}
*{{buff|Edge roll grants more intangibility.}}
*{{buff|Edge attack has increased range.}}
*{{buff|Shadow Ball deals increased knockback.}}
*{{nerf|Shadow Ball deals less shield damage.}}


=={{SSBU|Roy}}==
=={{SSBU|Roy}}==
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=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
*{{nerf|Up Smash has more ending lag, lowering the mortar fire rate.}}
*{{buff|Back Aerial has more knockback growth.}}
*{{nerf|[[Hand Grenade]] deals less shield damage.}}
*{{nerf|[[Remote Missile]] lingers shorter.}}


=={{SSBU|Ivysaur}}==
=={{SSBU|Ivysaur}}==
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=={{SSBU|Diddy Kong}}==
=={{SSBU|Diddy Kong}}==
*{{buff|Forward Tilt has longer duration.}}
*{{buff|Dash Attack speed up.}}
*{{buff|Down Smash deals more knockback.}}
*{{buff|Neutral Aerial has more range.}}
*{{buff|Up Aerial deals more damage though its knockback was compensated.}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
*{{buff|[[Super Sonic]] has more range.}}
*{{buff|[[Super Sonic]] via the FS meter has more range and has higher knockback.}}
*{{bugfix|[[Spin Charge]] no longer loses his double jump when performed on platforms.}}


=={{SSBU|King Dedede}}==
=={{SSBU|King Dedede}}==
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=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
*{{buff|Forward Aerial has a longer sweetspot duration.}}
*{{buff|Side Tilt has a longer sweetspot duration.}}
*{{change|Up Throw no longer is affected by the wind while throwing.}}
*{{nerf|Side Special has less shield damage.}}
*{{buff|Down Special has less endlag (about -8 Frames), both when failing and succeeding the counter.}}
*{{buff|Up Aerial has less endlag (-30 Frames).}}


=={{SSBU|Isabelle}}==
=={{SSBU|Isabelle}}==


=={{SSBU|Piranha Plant}}==
=={{SSBU|Piranha Plant}}==