List of updates (SSBU)/3.0.0 changelog: Difference between revisions
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RagingFurry (talk | contribs) (→Chrom) Tag: Mobile edit |
(Added some changes for select characters.) |
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==Universal== | ==Universal== | ||
=={{SSBU|Mario}}== | =={{SSBU|Mario}}== | ||
*{{buff|At the start of [[Final Smash]], nearby opponents will be slowed more and slowed longer.}} | |||
*{{nerf|[[Fireball]] has reduced power against shields.}} | |||
=={{SSBU|Donkey Kong}}== | =={{SSBU|Donkey Kong}}== | ||
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=={{SSBU|Kirby}}== | =={{SSBU|Kirby}}== | ||
*{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead.}} | |||
*{{buff|Neutral aerial has less ending (FAF 63 → 55) and [[auto-cancel]]s earlier.}} | |||
*{{buff|Down throw deals more damage.}} | |||
*{{buff|Kirby will keep Copy Abilities received by Inhale longer.}} | |||
*{{buff|Final Cutter can snap to the ledge earlier.}} | |||
=={{SSBU|Pikachu}}== | =={{SSBU|Pikachu}}== | ||
*{{nerf|[[Thunder Jolt]] deals less shield damage.}} | |||
=={{SSBU|Ness}}== | =={{SSBU|Ness}}== | ||
*{{buff|PK Flash has a larger attack range}} | |||
*{{nerf|Ness's yo-yo smash attacks have less charging time and has a shorter duration no longer capable of breaking opponent shields at the edge of the stage.}} | |||
=={{SSBU|Jigglypuff}}== | =={{SSBU|Jigglypuff}}== | ||
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=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
*{{change|Mewtwo's weight has been increased.}} | |||
*{{buff|Neutral attack 1 is faster.}} | |||
*{{buff|Forward tilt deals 1% more damage, with knockback compensated.}} | |||
*{{buff|Up tilt deals 1% more damage, with knockback compensated.}} | |||
*{{change|Up tilt's tip hitbox has an altered angle.}} | |||
*{{buff|Forward smash has increased range.}} | |||
*{{buff|Up aerial deals 1% more damage, with knockback compensated.}} | |||
*{{buff|Edge roll grants more intangibility.}} | |||
*{{buff|Edge attack has increased range.}} | |||
*{{buff|Shadow Ball deals increased knockback.}} | |||
*{{nerf|Shadow Ball deals less shield damage.}} | |||
=={{SSBU|Roy}}== | =={{SSBU|Roy}}== | ||
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=={{SSBU|Snake}}== | =={{SSBU|Snake}}== | ||
*{{nerf|Up Smash has more ending lag, lowering the mortar fire rate.}} | |||
*{{buff|Back Aerial has more knockback growth.}} | |||
*{{nerf|[[Hand Grenade]] deals less shield damage.}} | |||
*{{nerf|[[Remote Missile]] lingers shorter.}} | |||
=={{SSBU|Ivysaur}}== | =={{SSBU|Ivysaur}}== | ||
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=={{SSBU|Diddy Kong}}== | =={{SSBU|Diddy Kong}}== | ||
*{{buff|Forward Tilt has longer duration.}} | |||
*{{buff|Dash Attack speed up.}} | |||
*{{buff|Down Smash deals more knockback.}} | |||
*{{buff|Neutral Aerial has more range.}} | |||
*{{buff|Up Aerial deals more damage though its knockback was compensated.}} | |||
=={{SSBU|Sonic}}== | =={{SSBU|Sonic}}== | ||
*{{buff|[[Super Sonic]] has more range.}} | |||
*{{buff|[[Super Sonic]] via the FS meter has more range and has higher knockback.}} | |||
*{{bugfix|[[Spin Charge]] no longer loses his double jump when performed on platforms.}} | |||
=={{SSBU|King Dedede}}== | =={{SSBU|King Dedede}}== | ||
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=={{SSBU|King K. Rool}}== | =={{SSBU|King K. Rool}}== | ||
*{{buff|Forward Aerial has a longer sweetspot duration.}} | |||
*{{buff|Side Tilt has a longer sweetspot duration.}} | |||
*{{change|Up Throw no longer is affected by the wind while throwing.}} | |||
*{{nerf|Side Special has less shield damage.}} | |||
*{{buff|Down Special has less endlag (about -8 Frames), both when failing and succeeding the counter.}} | |||
*{{buff|Up Aerial has less endlag (-30 Frames).}} | |||
=={{SSBU|Isabelle}}== | =={{SSBU|Isabelle}}== | ||
=={{SSBU|Piranha Plant}}== | =={{SSBU|Piranha Plant}}== |