Inkling (SSBU): Difference between revisions

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(i just realized there was two bios, one in depth and one thats a summary oop)
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The Inkling's damage racking potential is further enhanced by her unique [[ink]] mechanic, lifted from her game of origin, ''Splatoon''. Select moves in her moveset will cover opponents in ink, which increases damage and knockback dealt to them up to a maximum of 1.5x, though this will wear off over time. When an opponent is fully inked, her combos are capable of effectively dishing out surprising amounts of of damage over a short period on careless opponents. As a downside, this ink mechanic also affects the power of certain moves such as her [[neutral attack]] infinite, [[forward throw]], [[special move]]s and [[smash attack]]s, which lose significant KO power or damage without ink (and with some moves, completely fail to do damage). Due to this, the Inkling has to recharge her ink tank by putting herself into a "charging" stance once she runs out of ink; as this makes her wide open with no escape options till the charge animation ends, the Inkling has to manage her ink supply with care.
The Inkling's damage racking potential is further enhanced by her unique [[ink]] mechanic, lifted from her game of origin, ''Splatoon''. Select moves in her moveset will cover opponents in ink, which increases damage and knockback dealt to them up to a maximum of 1.5x, though this will wear off over time. When an opponent is fully inked, her combos are capable of effectively dishing out surprising amounts of of damage over a short period on careless opponents. As a downside, this ink mechanic also affects the power of certain moves such as her [[neutral attack]] infinite, [[forward throw]], [[special move]]s and [[smash attack]]s, which lose significant KO power or damage without ink (and with some moves, completely fail to do damage). Due to this, the Inkling has to recharge her ink tank by putting herself into a "charging" stance once she runs out of ink; as this makes her wide open with no escape options till the charge animation ends, the Inkling has to manage her ink supply with care.


Inling also has powerful offstage capability due to their attributes. They boast a lengthy, albeit somewhat linear recovery with them being able to double jump out of their roller in combination with [[Squid Jump]], allowing it to be less predictable, and coupled with the sheer speed of the moves makes it difficult to challenge them with an offstage [[edgeguard]].  They also have one of the best air speeds supplementing this, and likewise can edgeguard very proficiently themselves with their [[Splat Bomb|Splat Bombs]], their aerials, and their [[Splattershot]], to name a few.
Inling also has powerful offstage capability due to their attributes. They boast a lengthy, albeit somewhat linear recovery with them being able to double jump out of their roller in combination with [[Super Jump]], allowing it to be less predictable, and coupled with the sheer speed of the moves makes it difficult to challenge them with an offstage [[edgeguard]].  They also have one of the best air speeds supplementing this, and likewise can edgeguard very proficiently themselves with their [[Splat Bomb|Splat Bombs]], their aerials, and their [[Splattershot]], to name a few.


Even with her fantastic set of strengths, there are some detrimental aspects of her moveset. Inkling's main weaknesses are that they have to be resourceful with their tools and not waste ink with a wrong decision for a punish that can last quite a while, as without ink, they see trouble scoring kills with their [[Splat Roller]], have mediocre damage, and contain a lack of access to their ranged tools.
Even with her fantastic set of strengths, there are some detrimental aspects of her moveset. Inkling's main weaknesses are that they have to be resourceful with their tools and not waste ink with a wrong decision for a punish that can last quite a while, as without ink, they see trouble scoring kills with their [[Splat Roller]], have mediocre damage, and contain a lack of access to their ranged tools.