Ivysaur (SSBU): Difference between revisions

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(→‎Ground attacks: https://twitter.com/KuroganeHammer/status/1078938594612400128)
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**{{buff|Forward tilt has increased range and connects more reliably.}}
**{{buff|Forward tilt has increased range and connects more reliably.}}
**{{nerf|Forward tilt has more startup lag (frame 6 → 10), ending lag (frame 42 → 46) and deals less damage (14% → 11%).}}
**{{nerf|Forward tilt has more startup lag (frame 6 → 10), ending lag (frame 42 → 46) and deals less damage (14% → 11%).}}
*[[up tilt]]:  
*[[Up tilt]]:  
**{{buff|Up tilt has less startup lag and a longer duration (frames 9-14 → 7-13). It also has less ending lag (frame 35 → 33).}}
**{{buff|Up tilt has less startup lag and a longer duration (frames 9-14 → 7-13). It also has less ending lag (frame 35 → 33).}}
**{{nerf|Up tilt has less horizontal range.}}
**{{nerf|Up tilt has less horizontal range.}}
Line 64: Line 64:
**{{change|Up smash has a new animation where Ivysaur jumps up before the move comes out.}}
**{{change|Up smash has a new animation where Ivysaur jumps up before the move comes out.}}
**{{buff|Up smash has a longer duration (frame 26 → 26-29).}}
**{{buff|Up smash has a longer duration (frame 26 → 26-29).}}
**{{nerf|Up smash has less KO potential.}}
**{{buff|Up smash has a larger hitbox (11u → 13u).}}
**{{nerf|Up smash has reduced knockback (80 base/90 scaling → 78/78).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash can deal more damage, with the damage being greater towards the tips of the vines (12% (far)/10% (mid)/8% (near)). The near hit of the attack still deals as much damage as any part of the attack dealt previously (8%).}}
**{{buff|Down smash can deal more damage, with the damage being greater towards the tips of the vines (12% (far)/10% (mid)/8% (near)). The near hit of the attack still deals as much damage as any part of the attack dealt previously (8%).}}