Jigglypuff (SSBM): Difference between revisions
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===Attributes=== | ===Attributes=== | ||
*{{buff|Jigglypuff's [[air speed]] is much faster (35 → 1.35), from the fourth fastest in ''Smash 64'' to the fastest in ''Melee'', largely improving Jigglypuff's [[approach]]ing, [[combo]] ability, and [[recovery]] potential.}} | *{{buff|Jigglypuff's [[air speed]] is much faster (35 → 1.35), from the fourth fastest in ''Smash 64'' to the fastest in ''Melee'', largely improving Jigglypuff's [[approach]]ing, [[combo]] ability, and [[recovery]] potential.}} | ||
*{{buff|Jigglypuff's [[midair jump]]s give height, also greatly improving its recovery.}} | *{{buff|Jigglypuff's [[midair jump]]s now all give height, also greatly improving its recovery.}} | ||
*{{nerf|[[Dashing]] speed reduced to being the slowest in ''Melee'', along with {{SSBM|Zelda}} (42 → 1.1).}} | *{{nerf|[[Dashing]] speed reduced to being the slowest in ''Melee'', along with {{SSBM|Zelda}} (42 → 1.1).}} | ||
*{{nerf|Jigglypuff's walking speed is much slower (0.28 → 0.7), hindering its | *{{nerf|Jigglypuff's walking speed is much slower (0.28 → 0.7), hindering its already poor approach.}} | ||
*{{change|Jigglypuff is significantly heavier (53 → 60), improving its endurance but making it easier to combo.}} | *{{change|Jigglypuff is significantly heavier (53 → 60), improving its endurance but making it easier to combo.}} | ||
*{{change|Jigglypuff is [[Falling speed|floatier]] (38 → 1.3), which hinders its endurance, but making it harder to combo.}} | *{{change|Jigglypuff is [[Falling speed|floatier]] (38 → 1.3), which hinders its endurance, but making it harder to combo.}} | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Up tilt has higher base knockback, improving its combo ability at low percentages.}} | *{{buff|Up tilt has higher base knockback, improving its combo ability at low percentages.}} | ||
*{{nerf|Up tilt deals less damage (10% → 9%/8%), and has less range.}} | *{{nerf|Up tilt deals less damage (10% → 9%/8%), and has less range, which combined with the previous point hinders its juggling potential.}} | ||
*{{buff|Down tilt has more range | *{{buff|Down tilt has more range and less [[startup]] lag, improving its [[spacing]] potential.}} | ||
*{{buff|Forward smash | *{{buff|Forward smash deals significantly stronger damage and knockback, going from the second weakest in ''Smash 64'' to the sixth most powerful in ''Melee''.}} | ||
*{{buff|Up and down smashes have slightly | *{{buff|Up and down smashes have slightly less startup lag.}} | ||
*{{nerf|Up smash | *{{nerf|Up smash deals much less knockback and has considerably more [[ending lag]].}} | ||
*{{change|Up smash now deals consistent damage (18% (clean)/10% (late) → 14%).}} | *{{change|Up smash now deals consistent damage (18% (clean)/10% (late) → 14%).}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{ | *{{change|All aerials deal weaker damage and knockback, increasing their combo ability, but reducing their KOing and edgeguarding potential.}} | ||
*{{buff|Forward and back aerials have more range, especially back aerial, making | *{{buff|Forward and back aerials have more range, especially back aerial, making them better for approaching.}} | ||
*{{nerf|Down aerial no longer [[meteor smash]]es aerial opponents, significantly hindering its edgeguarding potential.}} | |||
*{{nerf|Down aerial no longer [[meteor smash]]es aerial opponents | |||
===Grab and throws=== | ===Grab and throws=== | ||
*{{buff|Jigglypuff has been given a [[up throw]] | *{{buff|Jigglypuff has been given a [[up throw]], a [[down throw]], and a [[pummel]], improving its grab options.}} | ||
*{{change|Forward throw from ''Smash 64'' moved to up throw in ''Melee''.}} | *{{change|Forward throw from ''Smash 64'' moved to up throw in ''Melee''.}} | ||
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*{{buff|[[Pound]] sends opponents on a different trajectory that gives it more favourable combo ability. [[Rising Pound]] is also much easier to perform, another improvement of Jigglypuff's recovery.}} | *{{buff|[[Pound]] sends opponents on a different trajectory that gives it more favourable combo ability. [[Rising Pound]] is also much easier to perform, another improvement of Jigglypuff's recovery.}} | ||
*{{change|[[Sing]] now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in ''Smash 64''.}} | *{{change|[[Sing]] now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in ''Smash 64''.}} | ||
*{{buff|Sing can be ledge-cancelled, which can occasionally set up a Rest for careless edgeguarders. Additionally, it gives a slight vertical boost in midair if jumped and can now grab ledges, granting it recovery potential.}} | *{{buff|Sing can be ledge-cancelled, which can occasionally set up a Rest for careless edgeguarders, which is further complemented by the move now putting opponents to sleep for longer st high percentages. Additionally, it gives a slight vertical boost in midair if jumped and can now grab ledges, granting it recovery potential.}} | ||
*{{buff|[[Rest]] | *{{nerf|Due to Sing putting opponents to sleep for longer at higher percentages, the move is a less reliable setup option at low percents.}} | ||
*{{buff|[[Rest]] deals significantly more knockback and damage (20% → 28%) and there is a larger variety of ways to combo into it, including the aforementioned Sing.}} | |||
*{{nerf|Rest has a slightly smaller [[hitbox]].}} | *{{nerf|Rest has a slightly smaller [[hitbox]].}} | ||