Jigglypuff (SSBM): Difference between revisions

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===Attributes===
===Attributes===
*{{buff|The power, speed, and [[range]] of its attacks were generally increased.}}
*{{buff|Jigglypuff's [[air speed]] is much faster (35 → 1.35), from the fourth fastest in ''Smash 64'' to the fastest in ''Melee'', largely improving Jigglypuff's [[approach]]ing, [[combo]] ability, and [[recovery]] potential.}}
*{{buff|Jigglypuff's [[air speed]] is much faster (35 → 1.35), from the fourth fastest in ''Smash 64'' to the fastest in ''Melee'', largely improving Jigglypuff's [[approach]]ing, [[combo]] ability, and [[recovery]] potential.}}
*{{buff|Jigglypuff's [[midair jump]]s give height, also greatly improving its recovery.}}
*{{buff|Jigglypuff's [[midair jump]]s now all give height, also greatly improving its recovery.}}
*{{nerf|[[Dashing]] speed reduced to being the slowest in ''Melee'', along with {{SSBM|Zelda}} (42 → 1.1).}}
*{{nerf|[[Dashing]] speed reduced to being the slowest in ''Melee'', along with {{SSBM|Zelda}} (42 → 1.1).}}
*{{nerf|Jigglypuff's walking speed is much slower (0.28 → 0.7), hindering its ability to keep up with opponents.}}
*{{nerf|Jigglypuff's walking speed is much slower (0.28 → 0.7), hindering its already poor approach.}}
*{{change|Jigglypuff is significantly heavier (53 → 60), improving its endurance but making it easier to combo.}}
*{{change|Jigglypuff is significantly heavier (53 → 60), improving its endurance but making it easier to combo.}}
*{{change|Jigglypuff is [[Falling speed|floatier]] (38 → 1.3), which hinders its endurance, but making it harder to combo.}}
*{{change|Jigglypuff is [[Falling speed|floatier]] (38 → 1.3), which hinders its endurance, but making it harder to combo.}}
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===Ground attacks===
===Ground attacks===
*{{buff|Up tilt has higher base knockback, improving its combo ability at low percentages.}}
*{{buff|Up tilt has higher base knockback, improving its combo ability at low percentages.}}
*{{nerf|Up tilt deals less damage (10% → 9%/8%), and has less range.}}
*{{nerf|Up tilt deals less damage (10% → 9%/8%), and has less range, which combined with the previous point hinders its juggling potential.}}
*{{buff|Down tilt has more range, improving its [[spacing]] ability, plus it has slightly faster [[startup]].}}
*{{buff|Down tilt has more range and less [[startup]] lag, improving its [[spacing]] potential.}}
*{{buff|Forward smash is significantly more powerful, from the second weakest in ''Smash 64'' to the sixth most powerful in ''Melee''.}}
*{{buff|Forward smash deals significantly stronger damage and knockback, going from the second weakest in ''Smash 64'' to the sixth most powerful in ''Melee''.}}
*{{buff|Up and down smashes have slightly faster startup.}}
*{{buff|Up and down smashes have slightly less startup lag.}}
*{{nerf|Up smash is weaker and has more [[ending lag]].}}
*{{nerf|Up smash deals much less knockback and has considerably more [[ending lag]].}}
*{{change|Up smash now deals consistent damage (18% (clean)/10% (late) → 14%).}}
*{{change|Up smash now deals consistent damage (18% (clean)/10% (late) → 14%).}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All of Jigglypuff's aerials have stronger combo ability, with the [[wall of pain]] being much easier to perform.}}
*{{change|All aerials deal weaker damage and knockback, increasing their combo ability, but reducing their KOing and edgeguarding potential.}}
*{{buff|Forward and back aerials have more range, especially back aerial, making both of them better for approaching.}}
*{{buff|Forward and back aerials have more range, especially back aerial, making them better for approaching.}}
*{{nerf|Aerials are weaker, especially neutral aerial, which has significantly lower knockback scaling.}}
*{{nerf|Down aerial no longer [[meteor smash]]es aerial opponents, significantly hindering its edgeguarding potential.}}
*{{nerf|Down aerial no longer [[meteor smash]]es aerial opponents and is less effective for [[gimp]]ing.}}


===Grab and throws===
===Grab and throws===
*{{buff|Jigglypuff has been given a [[up throw]] and a [[down throw]], improving its grab options.}}
*{{buff|Jigglypuff has been given a [[up throw]], a [[down throw]], and a [[pummel]], improving its grab options.}}
*{{change|Forward throw from ''Smash 64'' moved to up throw in ''Melee''.}}
*{{change|Forward throw from ''Smash 64'' moved to up throw in ''Melee''.}}


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*{{buff|[[Pound]] sends opponents on a different trajectory that gives it more favourable combo ability. [[Rising Pound]] is also much easier to perform, another improvement of Jigglypuff's recovery.}}
*{{buff|[[Pound]] sends opponents on a different trajectory that gives it more favourable combo ability. [[Rising Pound]] is also much easier to perform, another improvement of Jigglypuff's recovery.}}
*{{change|[[Sing]] now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in ''Smash 64''.}}
*{{change|[[Sing]] now puts opponents to sleep for longer at higher percentages, instead of putting opponents to sleep for longer at lower percentages like in ''Smash 64''.}}
*{{buff|Sing can be ledge-cancelled, which can occasionally set up a Rest for careless edgeguarders. Additionally, it gives a slight vertical boost in midair if jumped and can now grab ledges, granting it recovery potential.}}
*{{buff|Sing can be ledge-cancelled, which can occasionally set up a Rest for careless edgeguarders, which is further complemented by the move now putting opponents to sleep for longer st high percentages. Additionally, it gives a slight vertical boost in midair if jumped and can now grab ledges, granting it recovery potential.}}
*{{buff|[[Rest]] has significantly more knockback, deals 8% more damage, and there is a slightly larger variety of ways to combo into it, including the aforementioned Sing.}}
*{{nerf|Due to Sing putting opponents to sleep for longer at higher percentages, the move is a less reliable setup option at low percents.}}
*{{buff|[[Rest]] deals significantly more knockback and damage (20% → 28%) and there is a larger variety of ways to combo into it, including the aforementioned Sing.}}
*{{nerf|Rest has a slightly smaller [[hitbox]].}}
*{{nerf|Rest has a slightly smaller [[hitbox]].}}