Young Link (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Attributes: Changed a minor detail in Adult Link's description, to reflect official statements.)
Line 22: Line 22:


==Attributes==
==Attributes==
As a fighter, Young Link appears as a lighter, weaker, and faster form of Link, and generally falls under the same archetype as a character, similar to characters such as {{SSBM|Ness}}. Other properties of Young Link, however, are almost identical to those of Link. His airspeed and falling speed are identical to Link's, and he has only slightly lower traction, giving Young Link a slightly longer wavedash than Link. Unlike his 17-year-old self, who is a heavyweight, Young Link is a lightweight and gets sent farther and higher (due to having the same fall speed) than Adult Link. Young Link's primary asset is his range. His Kokiri Sword gives him a disjointed hitbox that can allow him to strike from farther ranges, and his neutral, down, and side specials all give him access to a variety of projectiles that can cause damage and start combos from significant distances. Young Link's projectiles are surprisingly damaging, especially in comparison to Link's; his bombs catch opponents in the blast with multiple hits, allowing for combo potential, and both his boomerangs and Fire Arrows inflict more damage and hitstun than Link's, allowing for some dangerous combo starters against his opponents. Coupled with a long-ranged grapple, Young Link's range is among the highest in the game.
As a fighter, Young Link appears as a lighter, weaker, and faster form of Link, and generally falls under the same archetype as a character, similar to characters such as {{SSBM|Ness}}. Other properties of Young Link, however, are almost identical to those of Link. His airspeed and falling speed are identical to Link's, and he has only slightly lower traction, giving Young Link a slightly longer wavedash than Link. Unlike his 16-year-old self, who is a heavyweight, Young Link is a lightweight and gets sent farther and higher (due to having the same fall speed) than Adult Link. Young Link's primary asset is his range. His Kokiri Sword gives him a disjointed hitbox that can allow him to strike from farther ranges, and his neutral, down, and side specials all give him access to a variety of projectiles that can cause damage and start combos from significant distances. Young Link's projectiles are surprisingly damaging, especially in comparison to Link's; his bombs catch opponents in the blast with multiple hits, allowing for combo potential, and both his boomerangs and Fire Arrows inflict more damage and hitstun than Link's, allowing for some dangerous combo starters against his opponents. Coupled with a long-ranged grapple, Young Link's range is among the highest in the game.


Additionally, Young Link has access to a surprisingly good approach game. In addition to his aforementioned range boons, Young Link's aerial approach is very good. Fast, low-lag aerials and a small short hop coupled with a high falling speed gives Young Link a very good SHFFL, and his high air speed can allow him to easily pursue enemies in the air. These traits also give Young Link a surprisingly good edgeguarding game; Young Link's recovery options are great as well, with a relatively high third jump and a wall-grapple to assist him, and the ability to wall-jump.
Additionally, Young Link has access to a surprisingly good approach game. In addition to his aforementioned range boons, Young Link's aerial approach is very good. Fast, low-lag aerials and a small short hop coupled with a high falling speed gives Young Link a very good SHFFL, and his high air speed can allow him to easily pursue enemies in the air. These traits also give Young Link a surprisingly good edgeguarding game; Young Link's recovery options are great as well, with a relatively high third jump and a wall-grapple to assist him, and the ability to wall-jump.