Ryu (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Minor edit)
Line 65: Line 65:
|ftiltname=Collarbone Breaker ({{ja|鎖骨割り|Sakotsu Wari}}, "Collarbone/Clavicle Splitter") (held)
|ftiltname=Collarbone Breaker ({{ja|鎖骨割り|Sakotsu Wari}}, "Collarbone/Clavicle Splitter") (held)
|ftiltdmg=6.8% (tapped); 3%, 6% (held)
|ftiltdmg=6.8% (tapped); 3%, 6% (held)
|ftiltdesc=''Tapped'': The tsumasaki geri, a kick used in Karate. It launches the opponent diagonally upward. Good for following with a dash attack or forward aerial at low percents. Renders his foot intangible from frames 6-11. It is based on his standing medium kick in ''Street Fighter III''.<br /><br /> ''Held'': His overhand of the same name that debuted in ''Super Street Fighter II Turbo''. Despite its appearance, it hits twice much like the original version. Deals very high [[shield damage]], but its start-up makes it difficult to use on quick opponents. A tapped up tilt can lead into this move.
|ftiltdesc=''Tapped'': The tsumasaki geri, a kick used in Karate. It launches the opponent diagonally upward. Good for following with a dash attack or forward aerial at low percents. Renders his foot intangible from frames 6-11. It is based on his standing medium kick in ''Street Fighter III''.<br /><br /> ''Held'': The overhand of the same name that debuted in ''Super Street Fighter II Turbo''. Despite its appearance, it hits twice much like the original version. Deals very high [[shield damage]], but its start-up makes it difficult to use on quick opponents. A tapped up tilt can lead into this move.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=2% (tapped); 8% (sourspot), 12% (sweetspot) (held)
|utiltdmg=2% (tapped); 8% (sourspot), 12% (sweetspot) (held)
Line 71: Line 71:
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=1.6% (tapped); 7% (leg), 5.5% (foot) (held)
|dtiltdmg=1.6% (tapped); 7% (leg), 5.5% (foot) (held)
|dtiltdesc=''Tapped'': A crouching, Hapkido-style shin kick with his leading foot. It can be repeated as fast as the player can press, similar to his other tapped tilts. If used on a prone opponent, they will be lightly launched back onto their feet, allowing Ryu to continue combos on them for extended periods of time. It is based on his crouching light kick in ''Street Fighter II''.<br /><br /> ''Held'': A lunging, Hapkido-style shin kick. Despite having low power, it can be immediately canceled into a special move only if Ryu hits the opponent or their shield, allowing Ryu to pressure his opponent. Shoryuken combos well from this attack. It is based on his crouching medium kick in ''Street Fighter II''.
|dtiltdesc=''Tapped'': A crouching, Hapkido-style shin kick. It can be repeated as fast as the player can press, similar to his other tapped tilts. If used on a prone opponent, they will be lightly launched back onto their feet, allowing Ryu to continue combos on them for extended periods of time. It is based on his crouching light kick in ''Street Fighter II''.<br /><br /> ''Held'': A lunging, Hapkido-style shin kick. Despite having low power, it can be immediately canceled into a special move only if Ryu hits the opponent or their shield, allowing Ryu to pressure his opponent. Shoryuken combos well from this attack. It is based on his crouching medium kick in ''Street Fighter II''.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=12% (clean), 8% (late)
|dashdmg=12% (clean), 8% (late)
|dashdesc=A flying kick with the leading leg. Possesses high base knockback for a dash attack and it can reliably combo into many of his tapped attacks as a finisher. KOs at 150%. Based on his original jumping medium and heavy kicks in the ''Street Fighter Alpha/Zero'' games.
|dashdesc=A flying kick. Possesses high base knockback for a dash attack and it can reliably combo into many of his tapped attacks as a finisher. KOs at 150%. Based on his original jumping medium and heavy kicks in the ''Street Fighter Alpha/Zero'' games.
|fsmashname=Joudan Sokutougeri ({{ja|上段足刀蹴り|Jōdan Sokutō Geri}}, "High-Level Foot Edge Kick")
|fsmashname=Joudan Sokutougeri ({{ja|上段足刀蹴り|Jōdan Sokutō Geri}}, "High-Level Foot Edge Kick")
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (leg), {{ChargedSmashDmgSSB4|17.5}} (foot)
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (leg), {{ChargedSmashDmgSSB4|17.5}} (foot)
Line 118: Line 118:
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Kicks behind himself and then in front of himself. The front hit is based on his crouching heavy kick in ''Street Fighter III''.
|floorfdesc=Kicks behind himself and then in front of himself before getting up. The front hit is based on his crouching heavy kick in ''Street Fighter III''.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Kicks around himself.
|floorbdesc=Kicks around himself before getting up.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Kicks behind himself and then in front of himself.
|floortdesc=Kicks behind himself and then in front of himself before getting up.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%