Talk:Crumple: Difference between revisions

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(Crumple attack frame data: Should be added to the page in some way)
Tag: Mobile edit
 
(Added list of which characters fall which direction when crumbling. This is consistent regardless of move and positioning. This can be added to the main article by anyone interested)
Tag: Mobile edit
 
(3 intermediate revisions by the same user not shown)
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Crumple Frame Data:
===Crumple Direction===
Falls forward:
 
Mario
Link
Samus
Dark Samus
Yoshi
Fox
Pikachu
Luigi
Captain Falcon
Dr Mario
Pichu
Falco
Mewtwo
Zero Suit Samus
Snake
Ike
Squirtle
Ivysaur
Charizard
Lucario
Wolf
Mega Man
Little Mac
Mii Brawler
Mii Swordfighter
Mii Gunner
Pac Man
Shulk
Duck Hunt
Ryu
Ken
Cloud
Bayonetta
Inkling
Ridley
Simon
Richter
Piranha Plant
Joker
Hero
Banjo and Kazooie
Terry
Min Min
Sephiroth
Pyra
Mythra
Kazuya
Sora
 
Falls backward:
Donkey Kong
Kirby
Ness
Jigglypuff
Peach
Daisy
Bowser
Ice Climbers
Sheik
Zelda
Marth
Lucina
Young Link
Ganondorf
Roy
Chrom
Mr Game and Watch
Meta Knight
Pit
Dark Pit
Wario
Diddy Kong
Lucas
Sonic
King Dedede
Olimar
R.O.B.
Toon Link
Villager
Wii Fit Trainer
Rosalina and Luma
Greninja
Palutena
Robin
Corrin
King K. Rool
Isabelle
Incineroar
Byleth
Steve
 
[[User:Flamingpaper|Flamingpaper]] ([[User talk:Flamingpaper|talk]]) 19:00, October 7, 2023 (EDT)
===Crumple Frame Data===


Ryu Focus 2:  
Ryu Focus 2:  
Line 31: Line 126:
Ridley Skewer:  
Ridley Skewer:  


Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body
Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple


(Target's FAF is 59)
(Target's FAF is 59)
Line 40: Line 135:


39 frame crumple animation
39 frame crumple animation
 
(Target's FAF is 41)
(Target's FAF is 40)


Kazuya Demon God Fist (standing attack):
Kazuya Demon God Fist (standing attack):
Line 48: Line 142:


61 frame crumple animation  
61 frame crumple animation  
(Target's FAF is 92)
(Target's FAF is 92)


Kazuya Devil Fist (Side B):
Kazuya Devil Fist (Side B):


Unknown Hitlag, due to the animation and particle effects. FAF is calculated starting from the first frame the attack lands
31 frames of hitlag on opponent


49 frame crumple animation
(Target's FAF is 81)
(Target's FAF is 81)

Latest revision as of 19:00, October 7, 2023

Crumple Direction[edit]

Falls forward:

Mario Link Samus Dark Samus Yoshi Fox Pikachu Luigi Captain Falcon Dr Mario Pichu Falco Mewtwo Zero Suit Samus Snake Ike Squirtle Ivysaur Charizard Lucario Wolf Mega Man Little Mac Mii Brawler Mii Swordfighter Mii Gunner Pac Man Shulk Duck Hunt Ryu Ken Cloud Bayonetta Inkling Ridley Simon Richter Piranha Plant Joker Hero Banjo and Kazooie Terry Min Min Sephiroth Pyra Mythra Kazuya Sora

Falls backward: Donkey Kong Kirby Ness Jigglypuff Peach Daisy Bowser Ice Climbers Sheik Zelda Marth Lucina Young Link Ganondorf Roy Chrom Mr Game and Watch Meta Knight Pit Dark Pit Wario Diddy Kong Lucas Sonic King Dedede Olimar R.O.B. Toon Link Villager Wii Fit Trainer Rosalina and Luma Greninja Palutena Robin Corrin King K. Rool Isabelle Incineroar Byleth Steve

Flamingpaper (talk) 19:00, October 7, 2023 (EDT)

Crumple Frame Data[edit]

Ryu Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ryu Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ken Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ken Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ridley Skewer:

Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple

(Target's FAF is 59)

Kazuya Jab 9:

1 frame of hitlag for both the attacker and opponent

39 frame crumple animation (Target's FAF is 41)

Kazuya Demon God Fist (standing attack):

30 frames of hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Kazuya Devil Fist (Side B):

31 frames of hitlag on opponent

49 frame crumple animation (Target's FAF is 81)