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Sheik (SSB4)/Down throw: Difference between revisions

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{{technical data}}
{{ArticleIcons|ssb4=y}}
[[File:SheikThrowDown.gif|thumb|270px|Hitbox visualization showing Sheik's down throw.]]
 
==Overview==
==Overview==
Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.
Sheik throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''


*{{change|Down throw's angle has been altered: 80° → 77°.}}
*{{change|Angle (80° → 77°).}}
 
*{{nerf|Knockback scaling (75 → 90).}}
 
*{{nerf|Down throw has more knockback growth: 75 → 90.}}
 
==Hitboxes==


===Throw===
==Throw and Hitbox Data==


{|class="wikitable"
===Hitbox===
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4HitboxTableHeader|special=y}}
|-
{{SSB4SpecialHitboxTableRow
|Throw||3%||77||80||90||0||No
|}
 
===Collateral===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 33: Line 21:
|sd=1
|sd=1
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 49: Line 38:
|slvl=M
|slvl=M
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 55: Line 44:
|sd=1
|sd=1
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 73: Line 63:
|}
|}


===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=2%
|angle=77
|af=3
|bk=80
|ks=90
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=40
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hitbox
|26-30
|-
!Throw Release
|31
|-
!Interruptible
|54
|-
!Animation length
|59
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Hitbox|c=5|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=6}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y|interruptible=y}}


{{MvSubNavSheik|g=SSB4}}
{{MvSubNavSheik|g=SSB4}}
[[Category:Sheik (SSB4)]]
[[Category:Down throws (SSB4)]]

Latest revision as of 02:11, April 13, 2022

Hitbox visualization showing Sheik's down throw.

OverviewEdit

Sheik throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.

Update historyEdit

  1.1.5

  •   Angle (80° → 77°).
  •   Knockback scaling (75 → 90).

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 1   Forwards 0 0 100 5.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 3% 1   Forwards 0 0 100 6.0 10 0.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 2%   Forwards 80 90 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 26-30
Throw Release 31
Interruptible 54
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible