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Fox (SSBB)/Down throw: Difference between revisions

 
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{{competitive expertise}}
{{competitive expertise}}
==Throw and Hitbox Data==
==Throw and Hitbox Data==
===Laser===
{{BrawlHitboxTableHeader|special=y}}
{{BrawlSpecialHitboxTableRow
|bn=0
|id=0
|damage=2%
|angle=361
|fkv=0
|ks=0
|sd=0
|bk=0
|r=576000
|xpos=0
|ypos=0
|zpos=480000
|trip=0
|ff=15000
|sdi=0
|rawflags=00000110010000110000001001000000
|rehit=0
|rawflags2=00000001110011111111111111000001
}}
|}
===Throw===
===Throw===
{{BrawlThrowTableHeader}}
{{BrawlThrowTableHeader}}
Line 15: Line 39:
|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|trip=0
|trip=0
|ff=60000
|ff=60000
Line 33: Line 57:
|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|trip=0
|trip=0
|ff=60000
|ff=60000
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|}
|}


===Hitbox===
{{BrawlHitboxTableHeader|special=y}}
{{BrawlSpecialHitboxTableRow
|bn=0
|id=0
|damage=2%
|angle=361
|fkv=0
|ks=0
|sd=0
|bk=0
|r=576000
|xpos=0
|ypos=0
|zpos=480000
|trip=0
|ff=15000
|sdi=0
|rawflags=00000110010000110000001001000000
|rehit=0
|rawflags2=00000001110011111111111111000001
}}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 08:42, April 4, 2021

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw and Hitbox DataEdit

LaserEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 2% 0   Forwards 0 0 0 9.6 0 0.0 0.0 8.0 0.0x 0.25x 0%               Punch                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 1%   Forwards 85 100 0 0 1.0x None 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Lasers generated 24, 26, 29, 32
Throw Release 34
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point