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Captain Falcon (SSB4)/Neutral special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconFalconPunch.gif|thumb|270px|Hitbox visualization showing Captain Falcon's Falcon Punch.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Falcon Punch}}[[File:CaptainFalconFalconPunch.gif|thumb|270px|Hitbox visualization showing Captain Falcon's Falcon Punch.]]


==Overview==
==Overview==
Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, [[shield]]break punishes, or styling on the opponent, and using it offstage almost always guarantees an [[self-destruct]] due to how slow the entire move is.
Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, [[shield]]break punishes, or styling on the opponent, and using it offstage almost always guarantees a [[self-destruct]] due to how slow the entire move is.


==Hitboxes==
==Hitboxes==


===Ground===
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Normal|42}}
{{HitboxTableTitle|Normal|42}}
Line 153: Line 152:


===Air===
===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Normal|42}}
{{HitboxTableTitle|Normal|42}}
Line 302: Line 300:
{|class="wikitable
{|class="wikitable
|-
|-
!Startup lag
!Hitboxes
|1-52
|-
!Hitbox active frames
|53-57
|53-57
|-
|-
!Ending lag
!Interruptible
|58-109
|110
|-
|-
!FAF
!Animation length
|110
|115
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}}
{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{MvSubNavCaptainFalcon|g=SSB4}}


===Reversed===
===Reversed===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Startup lag
!Hitboxes
|1-60
|-
!Hitbox active frames
|61-65
|61-65
|-
|-
!Ending lag
!Interruptible
|66-117
|118
|-
|-
!FAF
!Animation length
|118
|123
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=60}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}}
{{FrameStrip|t=Lag|c=60}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Latest revision as of 20:44, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Punch.
Hitbox visualization showing Captain Falcon's Falcon Punch.

OverviewEdit

Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, shieldbreak punishes, or styling on the opponent, and using it offstage almost always guarantees a self-destruct due to how slow the entire move is.

HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 25% 0   0 90 0 4.0 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 25% 0   0 90 0 2.5 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 25% 0   0 90 0 3.4 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  
Reversal
0 0 28% 0   0 90 0 4.0 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 28% 0   0 90 0 2.5 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 28% 0   0 90 0 3.4 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 22% 0   0 90 0 4.6 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 22% 0   0 90 0 2.875 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 22% 0   0 90 0 4.025 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  
Reversal
0 0 25% 0   0 90 0 4.6 22 -1.5 0.0 0.0 0.0x 1.5x 0%               Kick  
1 0 25% 0   0 90 0 2.875 21 -2.5 0.0 0.0 0.0x 1.5x 0%               Kick  
2 0 25% 0   0 90 0 4.025 22 3.4 0.0 0.0 0.0x 1.5x 0%               Kick  

TimingEdit

NormalEdit

Hitboxes 53-57
Interruptible 110
Animation length 115
                                                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox

ReversedEdit

Hitboxes 61-65
Interruptible 118
Animation length 123
                                                                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox