Super Smash Bros. 4

Ike (SSB4)/Neutral attack/Hit 3: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:IkeJab3.gif|thumb|270px|Hitbox visualization showing Ike's third jab.]]
[[File:IkeJab3.gif|thumb|270px|Hitbox visualization showing Ike's third jab.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{buff|Startup lag (frame 8 → 6).}}
*{{buff|Total duration (FAF 40 → 39).}}
'''{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Startup lag/duration (frames 6-8 → 5-8). This notably allows the move to hit considerably higher.}}
*{{buff|Hilt hitbox size (2.5u → 3.3u).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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|-
|-
!Animation length
!Animation length
|39
|38
|-
!Interruptible
|40
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=31}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 06:29, November 2, 2022

Hitbox visualization showing Ike's third jab.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.4/  1.0.0

  •   Startup lag (frame 8 → 6).
  •   Total duration (FAF 40 → 39).

  1.0.8

  •   Startup lag/duration (frames 6-8 → 5-8). This notably allows the move to hit considerably higher.
  •   Hilt hitbox size (2.5u → 3.3u).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   60 100 0 4.0 1000 0.0 12.0 -2.0 1.0x 1.0x 0%               Slam  
1 0 5% 0   60 100 0 4.0 1000 0.0 9.0 -2.0 1.0x 1.0x 0%               Slam  
2 0 5% 0   60 100 0 4.0 1000 0.0 5.0 -2.0 1.0x 1.0x 0%               Slam  
3 0 5% 0   60 100 0 3.3 1000 0.0 1.0 0.0 1.0x 1.0x 0%               Slam  

TimingEdit

Hitboxes 5-8
Animation length 38
Interruptible 40
                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox