Tumbling: Difference between revisions

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→‎Reeling: Reeling can occur whether the character suffers 80 KB or 2500 KB.
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m (→‎Reeling: Reeling can occur whether the character suffers 80 KB or 2500 KB.)
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==Reeling==
==Reeling==
[[File:PalutenaReeling.jpg|220px|thumb|{{SSB4|Palutena}} reeling in ''[[Smash 4]]''.]]
[[File:PalutenaReeling.jpg|220px|thumb|{{SSB4|Palutena}} reeling in ''[[Smash 4]]''.]]
'''Reeling''' (or '''DamageFlyRoll''') is a state similar to hitstun, except the characters enter a helix motion. Characters may reel after being hit by an attack with very powerful knockback; in all games, this only occurs once the character is at 100% or more, and occurs 30% of the time. During this state, characters cannot do anything except [[DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. Reeling can also occur after using the {{b|Bullet Bill|item}}; however, it does not end naturally, and can be canceled by using an [[aerial attack]] or [[air dodge]], or landing.
'''Reeling''' (or '''DamageFlyRoll''') is a state similar to hitstun, except the characters enter a helix motion. In all games, this only occurs once the character is at 100% or more, and occurs 30% of the time. During this state, characters cannot do anything except [[DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. Reeling can also occur after using the {{b|Bullet Bill|item}}; however, it does not end naturally, and can be canceled by using an [[aerial attack]] or [[air dodge]], or landing.


Because of the character's two-dimensional nature, [[Mr. Game & Watch]] has a unique reeling animation. Instead of spinning, he repeatedly cartwheels as he is launched.
Because of the character's two-dimensional nature, [[Mr. Game & Watch]] has a unique reeling animation. Instead of spinning, he repeatedly cartwheels as he is launched.
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