User talk:Baefeather: Difference between revisions

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Hey, I just wanted to discourage creating a page like this only including a brief overview. If you don't have tech data or frame timing, the overview is basically pointless, and a redlink is a better indication that we need the information than tech data tags. Thanks! <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 20:20, 9 December 2016 (EST)
Hey, I just wanted to discourage creating a page like this only including a brief overview. If you don't have tech data or frame timing, the overview is basically pointless, and a redlink is a better indication that we need the information than tech data tags. Thanks! <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 20:20, 9 December 2016 (EST)
:Don't worry, I'm gonna try to get more info on it soon. [[User:Baefeather|Baefeather]] ([[User talk:Baefeather#top|talk]]) 20:22, 9 December 2016 (EST)

Revision as of 21:22, December 9, 2016

Hi there!

Welcome!

Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

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Need help? The community portal has an outline of the site, and pages to help you learn how to edit.

I'm really happy to have you here, and look forward to working with you!

-- EthanEthan7sig.png(Discussion) 21:16, 4 October 2016 (EDT)

Nice Baefeather (talk) 00:59, 8 October 2016 (EDT)

Your questions

is there a specific term for cancelling end lag off of an edge using a windbox
Well there is ledge cancelling, but that does not necessarily involve wind.
is there a specific term for a situation in which a move will cause you to hit the ground before your hitstun ends
Not really, no.

Also, please read SW:TALK. It will give you details on how to use talk pages effectively in the future. Thanks Serpent SKSigHalloween.png King 21:24, 27 October 2016 (EDT)

Pummel Lock

By pummel, you mean the attacking while grabbing? What exactly do you mean by a "pummel lock"? Serpent SKSig.png King 01:20, 5 November 2016 (EDT)

  • Do you remember that section in the lock article about the throw locks? How you use a throw on an opponent and it generates a surrounding hitbox that can hurt/lock other opponents? It's pretty much the exact same thing as that, just with pummels. Do you think I should explain it in the article? Baefeather (talk) 02:54, 5 November 2016 (EDT)
Ohhh ok...well I am not altogether sure that such a thing is really notable enough to include to be honest, since it takes 3 people and would not be reusable (you wouldn't be able to simply move and do it again). Serpent SKSig.png King 17:51, 5 November 2016 (EDT)
Man I realize that it's not practical at all I've just been putting everything that locks (except for the sloped surface locks I took those out). Plus the throw locks require three people and can't really be followed up and you left those alone. —Preceding unsigned comment added by Baefeather (talkcontribs) 19:02, 5 November 2016 (EDT)
Those should probably go too then. Serpent SKSig.png King 19:02, 5 November 2016 (EDT)

Pac-Man (SSB4)/Neutral attack

Hey, I just wanted to discourage creating a page like this only including a brief overview. If you don't have tech data or frame timing, the overview is basically pointless, and a redlink is a better indication that we need the information than tech data tags. Thanks! Serpent SKSig.png King 20:20, 9 December 2016 (EST)

Don't worry, I'm gonna try to get more info on it soon. Baefeather (talk) 20:22, 9 December 2016 (EST)