Aether: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Aether''' is [[Ike]]'s [[Up B]] move. When used, Ike will throw his sword upward, he does not flinch in this time, then he will jump, catch the sword and swiftly plummet down doing huge knockback. Many at E for All said that this was a "suicide recovery"
[[Image:Aether.jpg|right|thumb|The beginning of the move, in which Ike throws the sword upwards.]]
'''Aether''' is [[Ike (SSBB)|Ike]]'s [[Up B]] attack in ''[[Brawl]]''. He first throws his sword in the air. During this time, he can take damage, but cannot flinch. After the sword hits the apex of its trajectory, he jumps up, catches it, and comes hurtling towards the ground. It appears functionally similar to [[Kirby]]'s Up B move, the [[Final Cutter]]. The trajectory is very vertical and has no "[[DI]]".


Aether is a move specific to Ike in the [[Fire Emblem (universe)|''Fire Emblem'' games]]. In both games Ike appears in, it involves throwing his sword upward, jumping, catching it and coming down with a spinning cut that heals Ike equal to the damage inflicted, and a second rising strike is performed as Ike puts space between himself and his opponent. This second strike ignores the enemies Defense score. However neither effect is applied to Brawl.


[[Category:Up B moves]]
{{Fire Emblem Brawl}}
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Fire Emblem universe]]

Revision as of 04:50, January 23, 2008

The beginning of the move, in which Ike throws the sword upwards.

Aether is Ike's Up B attack in Brawl. He first throws his sword in the air. During this time, he can take damage, but cannot flinch. After the sword hits the apex of its trajectory, he jumps up, catches it, and comes hurtling towards the ground. It appears functionally similar to Kirby's Up B move, the Final Cutter. The trajectory is very vertical and has no "DI".

Aether is a move specific to Ike in the Fire Emblem games. In both games Ike appears in, it involves throwing his sword upward, jumping, catching it and coming down with a spinning cut that heals Ike equal to the damage inflicted, and a second rising strike is performed as Ike puts space between himself and his opponent. This second strike ignores the enemies Defense score. However neither effect is applied to Brawl.

Template:Fire Emblem Brawl