SSB64 Icon.png
SSBB Icon.png
SSB4 Icon.png

Wi-Fi lag: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Removed category)
m (because internet problems (e.g. wireless connection), at least, will still cause it)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbb=y|ssb4=y}}
'''[[Wi-Fi]] lag''', which is very often confused with [[frame delay]], is a drop in the FPS ([[frame]]s per second) of a game due to a slow or inconsistent connection while playing a game online.  Wi-Fi lag is very common for ''[[Super Smash Bros. Brawl]]'' and is semi-common for ''[[Super Smash Bros.]]'' when emulated on [[Project64k]] or [[Dolphin]]. Wi-Fi lag can be a result of multiple things, such as:
'''[[Wi-Fi]] lag''', which is very often confused with [[frame delay]], is a drop in the FPS ([[frame]]s per second) of a game due to a slow or inconsistent connection while playing a game online.  Wi-Fi lag is very common for ''[[Super Smash Bros. Brawl]]'' and is semi-common for ''[[Super Smash Bros.]]'' when emulated on [[Project64k]] or [[Dolphin]]. Wi-Fi lag can be a result of multiple things, such as:



Revision as of 14:44, July 26, 2014

Wi-Fi lag, which is very often confused with frame delay, is a drop in the FPS (frames per second) of a game due to a slow or inconsistent connection while playing a game online. Wi-Fi lag is very common for Super Smash Bros. Brawl and is semi-common for Super Smash Bros. when emulated on Project64k or Dolphin. Wi-Fi lag can be a result of multiple things, such as:

  • A naturally slow connection, such as a dial-up connection.
  • A wireless connection, such as by a laptop, automatically causes a small FPS drop every so often on Project64k and Dolphin.
  • Other programs are using the connection, such as someone else in the house downloading a large file.

Wi-Fi lag is a very trodden-upon part of Brawl, and is often cited as one of its worst aspects. One reason that Brawl's lag differs from games with minimal visual Wi-Fi lag such as the Mario Kart series is that in such games a system can predict other player's positions while it waits for the next update — a half-second of lag is perfectly playable. In the Super Smash Bros. series, the system requires the exact position and action of every element of gameplay before it can do anything; as this must be done 60 times every second, tiny amounts of lag have a massive effect.