Wavelanding: Difference between revisions

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{{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Waveland''' is an advanced tactic similiar to [[wavedash|wavedashing]].  Wavelanding is performed after a character jumps to his/her peak and descends.  As the character is approaching the ground the player presses L or R, initiating an air dodge.  The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
#REDIRECT [[Wavedash#Wavelanding]]
Wavelanding returns in [[SSBB]], with limited uses.  It is performed by holding in a desired direction while air dodging  very close to the ground.  Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on character air speed
 
===Wavedropping===
 
A Wavedrop is a useful technique when trying to mantain control when falling. To Wavedrop, you must jump or fall from a completed [[Aerial attack]] and hold the control stick down. Then [[Air dodge]] as soon as you land on the ground.
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

Latest revision as of 09:08, January 5, 2014