Up tilt: Difference between revisions

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A '''strong up''', also known as an '''up tilt''' (abbreviated "u-tilt") is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
A '''strong up''', also known as an '''up tilt''' (abbreviated "u-tilt") is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
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==List of up tilts in ''[[Super Smash Bros.]]''==
==List of up tilts in ''[[Super Smash Bros.]]''==
*[[Kirby (SSB)|Kirby]]: One of the overall best tilts in all ''Super Smash Bros.'' games. Guarantees low percentage combos against everyone. Incredibly high [[priority]] and a [[disjointed hitbox]] around twice the size of the original move. Extremely low starting and ending lag. Usually used into a short hop [[forward aerial]] attack, [[back aerial]], or [[down aerial]] to [[tech]] chase. Back aerials lead into them as well as down aerials.
*[[Kirby (SSB)|Kirby]]: One of the overall best tilts in all ''Super Smash Bros.'' games. Guarantees low percentage combos against everyone. Incredibly high [[priority]] and a [[disjointed hitbox]] around twice the size of the original move. Extremely low starting and ending lag. Usually used into a short hop [[forward aerial]] attack, [[back aerial]], or [[down aerial]] to [[tech]] chase. Back aerials lead into them as well as down aerials. 14% damage.
*[[Pikachu (SSB)|Pikachu]]: Good up tilt with good combo ability, some [[range]], and high priority, used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.
*[[Pikachu (SSB)|Pikachu]]: Good up tilt with good combo ability, some [[range]], and high priority, used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.
*[[Ness (SSB)|Ness]]: Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.
*[[Ness (SSB)|Ness]]: Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.
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*[[Samus (SSBM)|Samus]]: Lifts her leg up then brings it down. Similar to Captain Falcon's.
*[[Samus (SSBM)|Samus]]: Lifts her leg up then brings it down. Similar to Captain Falcon's.
*[[Ice Climbers (SSBM)|Ice Climbers]]: The Ice Climbers twirl their hammers above themselves. Hits multiple times.
*[[Ice Climbers (SSBM)|Ice Climbers]]: The Ice Climbers twirl their hammers above themselves. Hits multiple times.
*[[Kirby (SSBM)|Kirby]]: Thrusts his leg behind and upwards.
*[[Kirby (SSBM)|Kirby]]: Thrusts his leg behind and upwards. 8% damage.
*[[Fox (SSBM)|Fox]]: Kicks behind and above himself. Starts quickly and is relatively powerful for an up tilt. Great combo starter.
*[[Fox (SSBM)|Fox]]: Kicks behind and above himself. Starts quickly and is relatively powerful for an up tilt. Great combo starter.
*[[Falco (SSBM)|Falco]]: Similar to Fox but with less range and power.
*[[Falco (SSBM)|Falco]]: Similar to Fox but with less range and power.
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*[[Ice Climbers (SSBB)|Ice Climbers]]: They point their hammers upwards, spinning them.
*[[Ice Climbers (SSBB)|Ice Climbers]]: They point their hammers upwards, spinning them.
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes upwards with his arms.
*[[R.O.B. (SSBB)|R.O.B.]]: Pushes upwards with his arms.
*[[Kirby (SSBB)|Kirby]]: Flicks his foot upwards behind himself, combos into itself.
*[[Kirby (SSBB)|Kirby]]: Flicks his foot upwards behind himself, combos into itself. 7 if it hits behind Kirby, 5% if in front.
*[[Meta Knight (SSBB)|Meta Knight]]: Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides gives 6% damage, the one on his sword's sides give 7% damage, and the one on his sword's tip gives 8% damage. Decent knockback at the tip.
*[[Meta Knight (SSBB)|Meta Knight]]: Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides gives 6% damage, the one on his sword's sides give 7% damage, and the one on his sword's tip gives 8% damage. Decent knockback at the tip.
*[[King Dedede (SSBB)|King Dedede]]: Jumps upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter range. Hitbox around his entire body.
*[[King Dedede (SSBB)|King Dedede]]: Jumps upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter range. Hitbox around his entire body. 12% damage.
*[[Fox (SSBB)|Fox]]: Flicks his leg upwards behind himself. Good juggling move.
*[[Fox (SSBB)|Fox]]: Flicks his leg upwards behind himself. Good juggling move. 10% damage.
*[[Falco (SSBB)|Falco]]: Arcs both arms upwards in a multi-hit attack.
*[[Falco (SSBB)|Falco]]: Arcs both arms upwards in a multi-hit attack. 9% damage.
*[[Wolf (SSBB)|Wolf]]: Hops with his foot above his head. There is a sweetspot on his foot. Other than that, it is similar like Fox's up tilt save for a very different animation.
*[[Wolf (SSBB)|Wolf]]: Hops with his foot above his head. There is a sweetspot on his foot. Other than that, it is similar like Fox's up tilt save for a very different animation.
*[[Captain Olimar (SSBB)|Olimar]]: Spins upwards in place, similar to his neutral aerial. Hits many times. The last time it hits, it does more damage and knockback. Incredibly high priority.
*[[Captain Olimar (SSBB)|Olimar]]: Spins upwards in place, similar to his neutral aerial. Hits many times. The last time it hits, it does more damage and knockback. Incredibly high priority.
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