Talk:Wario (SSBB): Difference between revisions

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:You always need a human to test something. Fox can chaingrab an Ike CPU. Impossible with a human. You can easily edgeguard CPUs with certain tatics. Doesn't work with humans. Anything that relates to some kind of match, whether it be a melee, brawl, or a fight in the original, needs confirmation that it works against a human. Tatics that fail against humans, even though they work against CPUs, are considered failed tatics, which do not deserve mentioning. The game's AI is not as great as real intelligence shown by humans. This should hopefully clear things up.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 23:30, 2 November 2010 (EDT)
:You always need a human to test something. Fox can chaingrab an Ike CPU. Impossible with a human. You can easily edgeguard CPUs with certain tatics. Doesn't work with humans. Anything that relates to some kind of match, whether it be a melee, brawl, or a fight in the original, needs confirmation that it works against a human. Tatics that fail against humans, even though they work against CPUs, are considered failed tatics, which do not deserve mentioning. The game's AI is not as great as real intelligence shown by humans. This should hopefully clear things up.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 23:30, 2 November 2010 (EDT)
::To elaborate: Sufficiently-skilled players will know what direction to DI/roll/etc to avoid follow-ups and chains, as they have the experience to know what to do in such a situation. This can be as simple as DI'ing away from a multi-hit attack or as complicated as DI'ing into an attack to catch the sourspot, but the point is that they know how to avoid what's coming. CPUs merely know that they've been hit/thrown/released/etc and will do something based on the current situation, unable to know that they've got another thing coming. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Data Node|Data Node]] 23:36, 2 November 2010 (EDT)
::To elaborate: Sufficiently-skilled players will know what direction to DI/roll/etc to avoid follow-ups and chains, as they have the experience to know what to do in such a situation. This can be as simple as DI'ing away from a multi-hit attack or as complicated as DI'ing into an attack to catch the sourspot, but the point is that they know how to avoid what's coming. CPUs merely know that they've been hit/thrown/released/etc and will do something based on the current situation, unable to know that they've got another thing coming. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Data Node|Data Node]] 23:36, 2 November 2010 (EDT)
:::I'm not so sure the purpose of this section is for, but judging by the title, if it's supposed to be something about why Wario should be lower on the tier list, this isn't the place to argue it. In response to the comment that you can never test something on a cpu, there are some things can be, specifically grab releases. You can't DI a grab release, and when being grab released, you have to rely on timing/reflex to get out, which cpus do not slack in the latter. So something like a grab release can be tested on cpus while replicating similar results on humans. But yes, anything that proved successful on cpus should ideally be tested on a human controlled subject, to see if results are replicated.