Forum:Snake is boring to play as.: Difference between revisions
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But it's fun juggling and comboing other characters around up tilt, down tilt, up smash, up aerial, back aerial and back throw. [[User:Meteorite|Meteorite]] ([[User talk:Meteorite|talk]]) 07:25, 23 October 2008 (UTC) | But it's fun juggling and comboing other characters around up tilt, down tilt, up smash, up aerial, back aerial and back throw. [[User:Meteorite|Meteorite]] ([[User talk:Meteorite|talk]]) 07:25, 23 October 2008 (UTC) | ||
:Well, yeah, but that's only if they decide to fall straight at you, most of the time. '''[[User:Cafinator|<span style="color:Darkorange"><small><small>CAFINATOR</small></small></span>]]''' [[User talk:Cafinator|<span style="color:brown"><small><sup>''Indeed''</sup></small></span>]] 18:24, 23 October 2008 (UTC) | :Well, yeah, but that's only if they decide to fall straight at you, most of the time. '''[[User:Cafinator|<span style="color:Darkorange"><small><small>CAFINATOR</small></small></span>]]''' [[User talk:Cafinator|<span style="color:brown"><small><sup>''Indeed''</sup></small></span>]] 18:24, 23 October 2008 (UTC) | ||
:But Snake has a long reach. One down tilt is all it needs to make the comboing fun. [[User:Meteorite|Meteorite]] ([[User talk:Meteorite|talk]]) 10:03, 24 October 2008 (UTC) | ::But Snake has a long reach. One down tilt is all it needs to make the comboing fun. [[User:Meteorite|Meteorite]] ([[User talk:Meteorite|talk]]) 10:03, 24 October 2008 (UTC) |
Revision as of 06:04, October 24, 2008
Forums: Index → Brawl Talk → Snake is boring to play as.
Discuss.
OK, I'll list the reasons why Snake is boring to me.
- Majority of moves involve waiting.
- Examples:
- Up Special: Can only be used to recover.
- Down Special: You wait. Yay. Most of the time you don't even use it unless you need to recover.
- Side Special: Nikata. Pretty interesting at first, but you'll slowly lose interest.
- Special: Grenades. Wait for them to explode.
- Down Smash: z0mg waetin@@@
- Examples:
- He runs at an average speed, nothing special.
- His moveset can be described as "situational"...you'll only be using certain moves when your opponent is in a certain place.
- Aeriel attacks aren't even worth using in close combat.
- Difficult spike. And not "interestingly" difficult.
- Basically only has one taunt.
- Taunt is almost completely silent and unnoticeable.
- Sure, you can use his codec, but not in the middle of the battle.
So, yeah. That's kind of all I can think of now. The only thing Snake does that amuses me is breaking necks. That's about it.
NOW discuss. CAFINATOR Indeed 05:34, 23 October 2008 (UTC)
But it's fun juggling and comboing other characters around up tilt, down tilt, up smash, up aerial, back aerial and back throw. Meteorite (talk) 07:25, 23 October 2008 (UTC)