Talk:Clone/Archive 3: Difference between revisions

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:::::Now do not tell me to calm down when I'm clearly not angry. But I do not like it when IPs and new users who have '''zero''' mainspace edits posts these long and nonsensical posts on our talk pages, then take offense when an established user argues against them. No, special moves should not be considered more important than standard attacks. Again, standard attacks are the core of a character, not their specials. No character can be successful without good standard attacks, but they can be without a good special moveset. They are called special moves because they have "special effects", such as launching a projectile or propelling the character upwards. It is standard attacks that make characters different, not special moves. If it was special moves that decided how a character plays, how come Link and Toon Link are played quite differently? Simply, standard attacks make a much larger impact on a character than their special moves. Your generalizations of each type of attack is also wrong. Not everyone's f-smash is a strong KO move, not everyone's d-smash is a medium powerful attack that strikes both sides, not every u-smash is meant for vertical KOs, less than half of the dairs are single purpose meteors, and there are many tilts capable of KOing. Like I told Grim Tuesday, were you one of the developers? If not, how do you know that they were meant to make characters unique? Special moves were likely given to each character to give them a projectile, recovery move, etc., not to make them unique. Special moves should not be considered more important than standard attacks when it is standard attacks that defines a characters more than anything else. Like Miles said, two characters should not be considered semi-clones unless more than half their attacks are similar in animation and function. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 20:09, July 2, 2010 (UTC)
:::::Now do not tell me to calm down when I'm clearly not angry. But I do not like it when IPs and new users who have '''zero''' mainspace edits posts these long and nonsensical posts on our talk pages, then take offense when an established user argues against them. No, special moves should not be considered more important than standard attacks. Again, standard attacks are the core of a character, not their specials. No character can be successful without good standard attacks, but they can be without a good special moveset. They are called special moves because they have "special effects", such as launching a projectile or propelling the character upwards. It is standard attacks that make characters different, not special moves. If it was special moves that decided how a character plays, how come Link and Toon Link are played quite differently? Simply, standard attacks make a much larger impact on a character than their special moves. Your generalizations of each type of attack is also wrong. Not everyone's f-smash is a strong KO move, not everyone's d-smash is a medium powerful attack that strikes both sides, not every u-smash is meant for vertical KOs, less than half of the dairs are single purpose meteors, and there are many tilts capable of KOing. Like I told Grim Tuesday, were you one of the developers? If not, how do you know that they were meant to make characters unique? Special moves were likely given to each character to give them a projectile, recovery move, etc., not to make them unique. Special moves should not be considered more important than standard attacks when it is standard attacks that defines a characters more than anything else. Like Miles said, two characters should not be considered semi-clones unless more than half their attacks are similar in animation and function. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 20:09, July 2, 2010 (UTC)
::::::I don't really want to get into this, but I think the original idea was that special moves are more important to a character's identity as a video game character, not their playstyle or identity as a Smasher. In this context, special moves are a bit more important when deciding clones, but that context isn't the reason for determining clones in the first place. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 20:15, July 2, 2010 (UTC)
::::::I don't really want to get into this, but I think the original idea was that special moves are more important to a character's identity as a video game character, not their playstyle or identity as a Smasher. In this context, special moves are a bit more important when deciding clones, but that context isn't the reason for determining clones in the first place. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 20:15, July 2, 2010 (UTC)
:::::::Special moves may be more important to a character's identity, but cloneship is about their playstyles or their identity as smashers, where standard attacks are more important in determining a character's playstyle than special moves, except maybe in the case of the few characters who rely heavily upon projectiles, such as Samus. As such, special moves should not be considered more important than standard attacks in determining cloneship, they're just another attack in the character's arsenal. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 20:23, July 2, 2010 (UTC)