Classic Mode (SSBM): Difference between revisions

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{{ArticleIcons|melee=y}}
Classic Mode follows a very simple formula: all eligible fighters for giant fights are the females, and all eligible fighters for multi-man fights are the males; the only exceptions, respectively, are Roy and Jigglypuff. Roy is the only male eligible; thus, they are both the only characters to be eligible for all battle types.
[[File:Classicmodeintro.png|200px|thumb|The classic mode seen in Super Smash Bros. Melee.]]
[[File:MarioClassicVs1SSBM.png|150px|thumb|Before a battle, these portraits are used for the character that the player is playing as...]]
[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forward.]]


'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. The player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}}. In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it.
==Classic Mode stages==
*Stage 1: 1 vs 1 (opponent chosen at random from a list of characters)
*Stage 2: 2 vs 2 (ally is chosen at random from a list of allies while the team the player is fighting is randomly picked from a list of 29 teams)
*Stage 3: Target Test
*Stage 4: 1 vs 1 (opponent chosen at random from a list of characters)
*Stage 5: 3 vs 1 Giant Character (2 allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
*Stage 6: Snag the Trophies
*Stage 7: 1 vs 1 (opponent chosen at random from a list of characters)
*Stage 8: 1 vs 10 of the same character/copies of two or more characters that add up to 10 (teams are chosen at random out of a list of multi-man characters)
*Stage 9: Race to the Finish
*Stage 10: 1 vs 1 Metal character (opponent chosen at random from a list of 1-on-1 characters)
*Stage 11: 1 vs Master Hand and sometimes Crazy Hand if certain conditions are met.


While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomised from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally.
==Battle types==
 
===Normal battle===
Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character.
During the basic 1-on-1 fights, the player will be pitted against a randomly chosen opponent. All characters are eligible to participate in the ordinary 1-on-1 fights. During the battle against Roy on Battlefield, the Fire Emblem track plays. During the fight against Shadow on Final Destination, the alternate track Multi-Man Melee 2 occurs.
 
==Classic Mode Stages==
===Stage 1===
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
{{Melee1PCPUData
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|H-lvl=7|H-off=1.00x|H-def=1.00x
|VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}
 
===Stage 2===
This stage is a 2 vs. 2 '''Team Battle''', similar to the Mario Bros. battle from the original game. There is a 5 minute time limit.
{|
|{{Melee1PCPUData
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|H-lvl=4|H-off=0.80x|H-def=1.30x
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
 
|{{Melee1PCPUData
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|N-lvl=5|N-off=1.00x|N-def=1.00x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
 
|{{Melee1PCPUData
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|N-lvl=4|N-off=1.00x|N-def=1.00x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|}
 
===Stage 3===
The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten [[target]]s in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.
 
===Stage 4===
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
{{Melee1PCPUData
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|N-lvl=8|N-off=1.00x|N-def=1.00x
|H-lvl=9|H-off=1.15x|H-def=0.85x
|VH-lvl=9|VH-off=1.34x|VH-def=0.70x}}
 
===Stage 5===
This stage is a 3 vs. 1 '''Giant Battle''', similar to the Giant Donkey Kong battle from the original game. There is a 5 minute time limit.
{|
|{{Melee1PCPUData
|opponent=Ally 1
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|E-lvl=5|E-off=1.00x|E-def=0.90x
|N-lvl=2|N-off=1.00x|N-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
 
|{{Melee1PCPUData
|opponent=Ally 2
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|E-lvl=5|E-off=1.00x|E-def=0.90x
|N-lvl=2|N-off=1.00x|N-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
 
|{{Melee1PCPUData
|opponent=Giant Foe
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|E-lvl=3|E-off=0.80x|E-def=2.40x
|N-lvl=5|N-off=0.90x|N-def=1.80x
|H-lvl=7|H-off=1.00x|H-def=1.40x
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
|}
 
===Stage 6===
The second bonus stage is [[Snag the Trophies]], where players are tasked with preventing three trophies from falling off the stage. The player is awarded any trophy they rescue, and getting all three yields an end-of-game bonus. The stage ends in failure if none of the trophies are saved, if players fall of the stage, or if the two minute time limit expires.
 
===Stage 7===
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
{{Melee1PCPUData
|opponent=Foe
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|N-lvl=5|N-off=0.90x|N-def=1.30x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}}
<!--When Normal was tested, is was vs. Samus in Brinstar Depths...could that explain the patternbreak? Hopefully not, since that means every character and stage has different values...-->
 
===Stage 8===
This stage is a 1 vs. 10 '''Multi-Character Battle''', similar to the Yoshi Team and Kirby Team battles from the original game. There is a 5 minute time limit.
{{Melee1PCPUData
|opponent=Foes
|VE-lvl=1|VE-off=0.60x|VE-def=4.00x
|E-lvl=3|E-off=0.70x|E-def=2.60x
|N-lvl=4|N-off=0.80x|N-def=2.00x
|H-lvl=5|H-off=0.90x|H-def=1.55x
|VH-lvl=7|VH-off=1.10x|VH-def=1.20x}}
 
===Stage 9===
The final bonus stage is {{SSBM|Race to the Finish}}, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point, however, prevents them from gaining either.
 
===Stage 10===
This stage is a 1 vs. 1 '''Metal Battle''', similar to the Metal Mario battle from the original game. There is a 5 minute time limit.
{{Melee1PCPUData
|opponent=Metal Foe
|VE-lvl=1|VE-off=0.80x|VE-def=1.80x
|E-lvl=3|E-off=0.90x|E-def=1.30x
|N-lvl=5|N-off=1.00x|N-def=1.00x
|H-lvl=8|H-off=1.10x|H-def=0.85x
|VH-lvl=9|VH-off=1.25x|VH-def=0.68x}}
The battle always takes place on Battlefield, and no items appear in this stage.
 
===Stage 11===
Classic Mode's final battle takes place on [[Final Destination]], against {{SSBM|Master Hand}}.
{|
|{{Melee1PCPUData
|opponent={{SSBM|Master Hand}}
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
|E-lvl=6|E-off=0.75x|E-def=&mdash;
|N-lvl=7|N-off=1.00x|N-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
 
|{{Melee1PCPUData
|opponent={{SSBM|Crazy Hand}}
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
|E-lvl=&mdash;|E-off=&mdash;|E-def=&mdash;
|N-lvl=7|N-off=1.00x|N-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|}
 
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.
 
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
{| class="wikitable"
| '''Difficulty level''' || '''Master Hand's HP'''
|-
| Very Easy || 150 HP
|-
| Easy || 250 HP
|-
| Normal || 300 HP
|-
| Hard || 330 HP
|-
| Very Hard || 360 HP
|-
|}
 
If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends on the difficulty, matching what Master Hand's was at the start of the match.
 
Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character.
 
==Types of battles==
===Regular battle===
All characters except {{SSBM|Ganondorf}}, {{SSBM|Roy}}, and {{SSBM|Mr. Game & Watch}} are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither [[Poké Floats]] nor any [[Past Stages]] are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen. During the fight with Mewtwo, the theme for Poké Floats will play. During the fight with Marth, the Fire Emblem theme will play. During a fight with Young Link, Saria's Song will play. As for the fight with Yoshi, the Yoshi's Story stage has the theme for the {{SSB|Yoshi's Island}} 64 stage as its alternate music.


{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
|-
|-
! Character
! Character
!colspan="2"| Stage(s)
!colspan="3"| Stage(s)
|-
|-
| {{SSBM|Bowser}}
| Amy
| [[Princess Peach's Castle]]
| Green Hill Zone
| {{SSBM|Battlefield}} (if unlocked)
|colspan="1"| Emerald Hill Zone
|-
|-
| {{SSBM|Captain Falcon}}
| Bonnie
| {{SSBM|Mute City}}
|colspan="2"| TBA
| [[Big Blue]] (if unlocked)
|-
|-
| {{SSBM|Donkey Kong}}
| Chikorita
| {{SSBM|Kongo Jungle}}
|colspan="2"| Lost Kingdom
| [[Jungle Japes]]
|-
|-
| {{SSBM|Dr. Mario}}
| Jigglypuff
|colspan="2"| {{SSBM|Mushroom Kingdom}}
|colspan="2"| Deserted Beach
|-
|-
| {{SSBM|Falco}}
| Kirby
| [[Corneria]]
|colspan="2"| Deserted Beach
| [[Venom]]
|-
|-
| {{SSBM|Fox}}
| Knuckles
| [[Corneria]]
| Sky Chase Zone
| [[Venom]]
|colspan="1"| Battlefield (once unlocked)
|-
|-
| {{SSBM|Ice Climbers}}
| Lucina
|colspan="2"| [[Icicle Mountain]]
|colspan="2"| Royal Palace (once unlocked)
|-
|-
| {{SSBM|Jigglypuff}}
| Nana
|colspan="2"| [[Pokémon Stadium]]
|colspan="2"| Nevoso Valley
|-
|-
| {{SSBM|Kirby}}
| Ness
| [[Fountain of Dreams]]
| Deserted Beach
| [[Green Greens]]
|colspan="1"| Raceway Rally
|-
|-
| {{SSBM|Link}}
| Paula
| [[Great Bay]]
|colspan="2"| Dream City
| [[Temple]]
|-
|-
| {{SSBM|Luigi}}
| Pikachu
| {{SSBM|Mushroom Kingdom}}
|colspan="2"| TBA
| [[Mushroom Kingdom II]] (if unlocked)
|-
|-
| {{SSBM|Mario}}
| Popo
| [[Princess Peach's Castle]]
|colspan="2"| Nevoso Valley
| [[Rainbow Cruise]]
|-
|-
| {{SSBM|Marth}}
| Roy
|colspan="2"| [[Great Bay]]
| Royal Palace (once unlocked)
|colspan="1"| Battlefield (once unlocked)
|-
|-
| {{SSBM|Mewtwo}}
| Shadow
| [[Pokémon Stadium]]
| Sky Chase Zone
| {{SSBM|Final Destination}} (if unlocked)
| Final Destination (once unlocked)
|-
|-
| {{SSBM|Ness}}
| Sonic
| [[Onett]]
| Green Hill Zone
| [[Fourside]] (if unlocked)
|colspan="1"| Sky Chase Zone
|-
|-
| {{SSBM|Peach}}
| Tails
| [[Princess Peach's Castle]]
| Emerald Hill Zone
| [[Mushroom Kingdom II]] (if unlocked)
|colspan="1"| Angel Island Zone (once unlocked)
|-
|-
| {{SSBM|Pichu}}
|colspan="2"| [[Pokémon Stadium]]
|-
| {{SSBM|Pikachu}}
|colspan="2"| [[Pokémon Stadium]]
|-
| {{SSBM|Samus}}
| [[Brinstar]]
| [[Brinstar Depths]] (if unlocked)
|-
| {{SSBM|Yoshi}}
| [[Yoshi's Story]]
| {{SSBM|Yoshi's Island}}
|-
| {{SSBM|Young Link}}
| [[Great Bay]]
| [[Temple]]
|-
| {{SSBM|Zelda}}/{{SSBM|Sheik}}
|colspan="2"| [[Temple]]
|}
|}


===2 vs. 2 teams===
===Team battle===
Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.
During a 2-vs-2 fight, the player will fight a team of two chosen opponents, while having a selected ally alongside to assist. Teams of two opponents that the player fights alongside an ally are predetermined by the game. On Very Hard, the first opponent will switch to their fourth palette swap. A list below states the two opponents for each team and the stage they are fought on. During the battle against Roy + Lucina, the Fire Emblem track plays. During the battle against Sonic + Shadow and Sonic + Knuckles, the Emerald Hill Zone theme occurs. During the battle against Jigglypuff + Tails, the Deserted Beach track will play. During the battle against Shadow + Roy, the Fire Emblem track can be selected as the alternate track.
 
====Allies====
Every playable character can participate in the team and giant fights as allies to assist the player against the opponent(s). During team fights, the player will be granted one ally, and during giant fights, two allies. In the team fights, the ally will switch to his/her second palette swap, and in giant fights, the first ally will switch to his/her third palette swap while the second switches to his/her second palette swap.


{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
Line 268: Line 90:
!Stage
!Stage
!colspan="12"|Teams
!colspan="12"|Teams
|-
!Angel Island Zone
|colspan="12"|Amy + Tails
|-
|-
!Battlefield
!Battlefield
|colspan="3"|Bowser + Mewtwo
|colspan="2"|Jigglypuff + Tails*
|colspan="3"|Bowser + Peach
|colspan="2"|Knuckles + Kirby
|colspan="3"|Bowser + Zelda
|colspan="2"|Knuckles + Tails
|colspan="3"|Mario + Bowser
|colspan="2"|Roy + Lucina
|-
|colspan="2"|Roy + Tails
!Big Blue
|colspan="2"|Sonic + Knuckles
|colspan="6"|Captain Falcon + Falco
|colspan="6"|Samus + Captain Falcon
|-
!Brinstar
|colspan="12"|Samus + Fox
|-
!Corneria
|colspan="12"|Fox + Falco
|-
!Fountain of Dreams
|colspan="12"|Kirby + Pichu
|-
|-
!Fourside
!Deserted Beach
|colspan="12"|Ness + Mewtwo
|colspan="6"|Jigglypuff + Kirby
|colspan="6"|Kirby + Ness
|-
|-
!Great Bay
!Dream City
|colspan="4"|Link + Young Link
|colspan="6"|Ness + Paula
|colspan="4"|Marth + Link
|colspan="6"|Paula + Pikachu
|colspan="4"|Zelda + Young Link 
|-
|-
!Green Greens
!Emerald Hill Zone
|colspan="6"|Kirby + Jigglypuff
|colspan="12"|Amy + Jigglypuff
|colspan="6"|Kirby + Pikachu
|-
|-
!Icicle Mountain
!Final Destination
|colspan="12"|Kirby + Ice Climbers
|colspan="2"|Roy + Jigglypuff*
|colspan="2"|Shadow + Amy
|colspan="2"|Shadow + Knuckles
|colspan="2"|Shadow + Roy
|colspan="2"|Shadow + Tails
|colspan="2"|Sonic + Shadow
|-
|-
!Kongo Jungle
!Green Hill Zone
|colspan="12"|Donkey Kong + Fox
|colspan="6"|Lucina + Amy
|colspan="6"|Sonic + Popo
|-
|-
!Mushroom Kingdom
!Lost Kingdom
|colspan="6"|Link + Luigi
|colspan="6"|Chikorita + Jigglypuff
|colspan="6"|Luigi + Dr. Mario
|colspan="6"|Chikorita + Pikachu
|-
|-
!Mushroom Kingdom II
!Nevoso Valley
|colspan="12"|Mario + Peach
|colspan="4"|Jigglypuff + Nana
|colspan="4"|Nana + Chikorita
|colspan="4"|Nana + Popo
|-
|-
!Mute City
!Raceway Rally
|colspan="12"|Fox + Captain Falcon
|colspan="12"|Ness + Popo
|-
|-
!Onett
!Sky Chase Zone
|colspan="12"|Ness + Peach
|colspan="12"|Amy + Sonic
|-
!Pokémon Stadium
|colspan="6"|Pikachu + Jigglypuff
|colspan="6"|Pikachu + Pichu
|-
|-
!Temple
!Temple
|colspan="4"|Link + Zelda
|colspan="6"|Amy + Zelda
|colspan="4"|Peach + Zelda
|colspan="6"|Zelda + Link
|colspan="4"|Zelda + Marth
|-
!Yoshi's Island
|colspan="12"|Yoshi + Ness
|-
!Yoshi's Story
|colspan="12"|Yoshi + Luigi
|}
|}
<small>* indicates a team that is fought on a stage that none of the opponents have as a home stage.</small>


===Giant battle===
===Giant battle===
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. Interestingly, this list includes every single ''Mario'' character overall, including sub-series (but oddly, not Peach). During the battle against Giant Young Link, Saria's Song plays.
A giant-sized character randomly chosen from a predetermined list will fight the player in stage 5. Similar to team fights, giant fights offer allies for the player when fighting the opponent, except that instead of one, the player is granted two. Additionally, like with the teams, the giant characters the player fights alongside two allies in stage 5 are selected at random from a predetermined list from the game, similar to the 2-vs-2 teams. Only the female fighters are eligible for this battle type; none of the males can be fought. The only exception is Roy, being the only eligible male; during the fight against him, the Fire Emblem track plays.


{| class="wikitable sortable" style="text-align:center;min-width:50em"
{| class="wikitable sortable" style="text-align:center;min-width:50em"
Line 343: Line 155:
! Stage
! Stage
|-
|-
| {{SSBM|Donkey Kong}}
| Amy
| {{SSBM|Kongo Jungle}}
| Emerald Hill Zone
|-
|-
| {{SSBM|Mario}}
| Bonnie
| [[Princess Peach's Castle]]
| TBA
|-
|-
| {{SSBM|Dr. Mario}}
| Chikorita
| {{SSBM|Mushroom Kingdom}}
| Lost Kingdom
|-
|-
| {{SSBM|Luigi}}
| Jigglypuff
| [[Mushroom Kingdom II]]
| Deserted Beach
|-
|-
| {{SSBM|Bowser}}
| Lucina
| [[Fountain of Dreams]]
| Royal Palace
|-
|-
| {{SSBM|Captain Falcon}}
| Nana
| {{SSBM|Mute City}}
| Nevoso Valley
|-
|-
| {{SSBM|Jigglypuff}}
| Paula
| [[Pokémon Stadium]]
| Dream City
|-
|-
| {{SSBM|Link}}
| Pikachu
| [[Great Bay]]
| TBA
|-
|-
| {{SSBM|Yoshi}}
| Roy
| [[Yoshi's Story]]
| Battlefield
|-
|-
| {{SSBM|Young Link}}
| Zelda
| [[Temple]]
| Temple
|}
|}


===Multi-character battle===
===Multi-man battle===
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 multiples of 1 of 9 different characters. During the battle against 10 Donkey Kongs at Jungle Japes, the theme for Kongo Jungle plays.
In a multi-man battle, the player, by him/herself, fights a randomly chosen character, similar to giant fights; however, the opponent will appear as 10 duplicates. Like the team and giant fights, characters for a multi-man fight are picked randomly from a list predetermined by the game. During the battle against Roy, the Fire Emblem track plays. In a similar vein to the giant fight in stage 5, only the male characters are eligible for the multi-man fight, with none of the females being possible to fight. The only exception is Jigglypuff, where she is the only eligible female.


{| class="wikitable sortable" style="text-align:center;min-width:50em"
{| class="wikitable sortable" style="text-align:center;min-width:50em"
Line 382: Line 194:
! Stage
! Stage
|-
|-
| {{SSBM|Donkey Kong}}
| Jigglypuff
| [[Jungle Japes]]
| Deserted Beach
|-
|-
| {{SSBM|Mario}}
| Kirby
| [[Rainbow Cruise]]
| Deserted Beach
|-
|-
| {{SSBM|Luigi}}
| Knuckles
| [[Mushroom Kingdom II]]
| Battlefield
|-
|-
| {{SSBM|Captain Falcon}}
| Link
| {{SSBM|Mute City}}
| Temple
|-
|-
| {{SSBM|Jigglypuff}}
| Ness
| [[Pokémon Stadium]]
| Raceway Rally
|-
|-
| {{SSBM|Pichu}}
| Popo
| [[Pokémon Stadium]]
| Nevoso Valley
|-
|-
| {{SSBM|Kirby}}
| Roy
| [[Fountain of Dreams]]
| Battlefield
|-
|-
| {{SSBM|Mr. Game & Watch}}
| Shadow
| [[Flat Zone]]
| Final Destination
|-
| Sonic
| Sky Chase Zone
|-
| Tails
| Angel Island Zone
|-
|-
| {{SSBM|Ness}}
| [[Onett]]
|}
|}


===Metal battle===
== Trivia ==
All characters except Ganondorf, Roy, and Mr. Game and Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be {{SSBM|Battlefield}}, with the track [[Music_(SSBM)#Metal_Battle|Metal Battle]] playing.
 
==Rewards==
*Clearing as [[Mario]] without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, where victory results in unlocking him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it.
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him.
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}} from the ''Fire Emblem'' series, beating him will unlock him.
*Clearing with Marth will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him.
*Clearing with all 24 characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage.
*Clearing with all characters gives the player the Donkey Kong Junior Trophy.
*Clearing on Hard or Very Hard without using any continues gives the player a trophy of {{SSBM|Master Hand}}.
*Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously.
 
==Trivia==
*Unusually, some characters do not appear in Classic Mode, despite having the [[:File:BetaAllStarIntro.png|required poses]] in the game's data.
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally in stages 2 and 5.
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8.
**{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her.
**{{SSBM|Zelda}} herself cannot appear as an ally in stages 2 and 5.
**{{SSBM|Roy}} is completely absent and never spawns as an enemy or an ally.
 
==See also==
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSB4-3DS)]]
*[[Classic Mode (SSB4-Wii U)]]
 
{{SSBMMenus}}


[[Category:Modes (SSBM)]]
*Teams Jigglypuff + Tails and Roy + Jigglypuff are the only teams that are fought on stages that none of the opponents of each team have as home stages, being fought on Battlefield and Final Destination, respectively.
**The relationship between Roy and Jigglypuff can be understood, as they are the only two characters to be eligible for all battle types. The relationship between Jigglypuff + Tails (other than that they are good friends), however, is not very clear.

Revision as of 13:04, April 20, 2018

Classic Mode follows a very simple formula: all eligible fighters for giant fights are the females, and all eligible fighters for multi-man fights are the males; the only exceptions, respectively, are Roy and Jigglypuff. Roy is the only male eligible; thus, they are both the only characters to be eligible for all battle types.

Classic Mode stages

  • Stage 1: 1 vs 1 (opponent chosen at random from a list of characters)
  • Stage 2: 2 vs 2 (ally is chosen at random from a list of allies while the team the player is fighting is randomly picked from a list of 29 teams)
  • Stage 3: Target Test
  • Stage 4: 1 vs 1 (opponent chosen at random from a list of characters)
  • Stage 5: 3 vs 1 Giant Character (2 allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
  • Stage 6: Snag the Trophies
  • Stage 7: 1 vs 1 (opponent chosen at random from a list of characters)
  • Stage 8: 1 vs 10 of the same character/copies of two or more characters that add up to 10 (teams are chosen at random out of a list of multi-man characters)
  • Stage 9: Race to the Finish
  • Stage 10: 1 vs 1 Metal character (opponent chosen at random from a list of 1-on-1 characters)
  • Stage 11: 1 vs Master Hand and sometimes Crazy Hand if certain conditions are met.

Battle types

Normal battle

During the basic 1-on-1 fights, the player will be pitted against a randomly chosen opponent. All characters are eligible to participate in the ordinary 1-on-1 fights. During the battle against Roy on Battlefield, the Fire Emblem track plays. During the fight against Shadow on Final Destination, the alternate track Multi-Man Melee 2 occurs.

Character Stage(s)
Amy Green Hill Zone Emerald Hill Zone
Bonnie TBA
Chikorita Lost Kingdom
Jigglypuff Deserted Beach
Kirby Deserted Beach
Knuckles Sky Chase Zone Battlefield (once unlocked)
Lucina Royal Palace (once unlocked)
Nana Nevoso Valley
Ness Deserted Beach Raceway Rally
Paula Dream City
Pikachu TBA
Popo Nevoso Valley
Roy Royal Palace (once unlocked) Battlefield (once unlocked)
Shadow Sky Chase Zone Final Destination (once unlocked)
Sonic Green Hill Zone Sky Chase Zone
Tails Emerald Hill Zone Angel Island Zone (once unlocked)

Team battle

During a 2-vs-2 fight, the player will fight a team of two chosen opponents, while having a selected ally alongside to assist. Teams of two opponents that the player fights alongside an ally are predetermined by the game. On Very Hard, the first opponent will switch to their fourth palette swap. A list below states the two opponents for each team and the stage they are fought on. During the battle against Roy + Lucina, the Fire Emblem track plays. During the battle against Sonic + Shadow and Sonic + Knuckles, the Emerald Hill Zone theme occurs. During the battle against Jigglypuff + Tails, the Deserted Beach track will play. During the battle against Shadow + Roy, the Fire Emblem track can be selected as the alternate track.

Allies

Every playable character can participate in the team and giant fights as allies to assist the player against the opponent(s). During team fights, the player will be granted one ally, and during giant fights, two allies. In the team fights, the ally will switch to his/her second palette swap, and in giant fights, the first ally will switch to his/her third palette swap while the second switches to his/her second palette swap.

Stage Teams
Angel Island Zone Amy + Tails
Battlefield Jigglypuff + Tails* Knuckles + Kirby Knuckles + Tails Roy + Lucina Roy + Tails Sonic + Knuckles
Deserted Beach Jigglypuff + Kirby Kirby + Ness
Dream City Ness + Paula Paula + Pikachu
Emerald Hill Zone Amy + Jigglypuff
Final Destination Roy + Jigglypuff* Shadow + Amy Shadow + Knuckles Shadow + Roy Shadow + Tails Sonic + Shadow
Green Hill Zone Lucina + Amy Sonic + Popo
Lost Kingdom Chikorita + Jigglypuff Chikorita + Pikachu
Nevoso Valley Jigglypuff + Nana Nana + Chikorita Nana + Popo
Raceway Rally Ness + Popo
Sky Chase Zone Amy + Sonic
Temple Amy + Zelda Zelda + Link

* indicates a team that is fought on a stage that none of the opponents have as a home stage.

Giant battle

A giant-sized character randomly chosen from a predetermined list will fight the player in stage 5. Similar to team fights, giant fights offer allies for the player when fighting the opponent, except that instead of one, the player is granted two. Additionally, like with the teams, the giant characters the player fights alongside two allies in stage 5 are selected at random from a predetermined list from the game, similar to the 2-vs-2 teams. Only the female fighters are eligible for this battle type; none of the males can be fought. The only exception is Roy, being the only eligible male; during the fight against him, the Fire Emblem track plays.

Giant Character Stage
Amy Emerald Hill Zone
Bonnie TBA
Chikorita Lost Kingdom
Jigglypuff Deserted Beach
Lucina Royal Palace
Nana Nevoso Valley
Paula Dream City
Pikachu TBA
Roy Battlefield
Zelda Temple

Multi-man battle

In a multi-man battle, the player, by him/herself, fights a randomly chosen character, similar to giant fights; however, the opponent will appear as 10 duplicates. Like the team and giant fights, characters for a multi-man fight are picked randomly from a list predetermined by the game. During the battle against Roy, the Fire Emblem track plays. In a similar vein to the giant fight in stage 5, only the male characters are eligible for the multi-man fight, with none of the females being possible to fight. The only exception is Jigglypuff, where she is the only eligible female.

Character (× 10) Stage
Jigglypuff Deserted Beach
Kirby Deserted Beach
Knuckles Battlefield
Link Temple
Ness Raceway Rally
Popo Nevoso Valley
Roy Battlefield
Shadow Final Destination
Sonic Sky Chase Zone
Tails Angel Island Zone

Trivia

  • Teams Jigglypuff + Tails and Roy + Jigglypuff are the only teams that are fought on stages that none of the opponents of each team have as home stages, being fought on Battlefield and Final Destination, respectively.
    • The relationship between Roy and Jigglypuff can be understood, as they are the only two characters to be eligible for all battle types. The relationship between Jigglypuff + Tails (other than that they are good friends), however, is not very clear.