Editing User:Toomai/Quotes
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<option>''Starting now, Toomai shall only be referred to as "THE BOSS".'' <small>—ReiDemon</small></option> | <option>''Starting now, Toomai shall only be referred to as "THE BOSS".'' <small>—ReiDemon</small></option> | ||
<option>''Hey, relax, we're the good guys. Justice will prevail and all that stuff...right, Samus?'' <small>—Rundas</small></option> | <option>''Hey, relax, we're the good guys. Justice will prevail and all that stuff...right, Samus?'' <small>—Rundas</small></option> | ||
<option>''You can always change the item spawning, but you won't be able to disable stage hazards. If we made such an option, you'd find yourself playing PlayStation All-Stars!''<!--Vous pourrez toujours gérer l'apparition d'objets, mais vous ne pourrez pas désactiver les dégâts causés par les décors. Si nous proposions une telle option, vous vous retrouveriez alors avec PlayStation All-Stars ! http://www.p-nintendo.com/articles/interviews/masahiro-sakurai-nous-parle-de-ssbb-235210--> <small>—Masahiro Sakurai</small></option> | <option>''You can always change the item spawning, but you won't be able to disable stage hazards. If we made such an option, you'd find yourself playing PlayStation All-Stars!''<!--Vous pourrez toujours gérer l'apparition d'objets, mais vous ne pourrez pas désactiver les dégâts causés par les décors. Si nous proposions une telle option, vous vous retrouveriez alors avec PlayStation All-Stars ! http://www.p-nintendo.com/articles/interviews/masahiro-sakurai-nous-parle-de-ssbb-235210--> <small>—Masahiro Sakurai</small></option> | ||
<option>''At this point, [SSB4] is fun, more so than Melee or Brawl. However, we have to work to keep things dynamic and not over-fine-tune the balance. If we aim for complete fairness, there won’t be any personality to it.''<!--http://nintendoeverything.com/masahiro-sakurai-on-smash-bros-development-workload-more/--> <small>—Masahiro Sakurai</small></option> | <option>''At this point, [SSB4] is fun, more so than Melee or Brawl. However, we have to work to keep things dynamic and not over-fine-tune the balance. If we aim for complete fairness, there won’t be any personality to it.''<!--http://nintendoeverything.com/masahiro-sakurai-on-smash-bros-development-workload-more/--> <small>—Masahiro Sakurai</small></option> | ||